We might play on different speeds or whatever, which probably really affects our evaluations, but here's my thinking:
1) Wealth is highly nerfed from vanilla. It only works at 50% effectiveness and isn't affected by hammer modifiers, unlike vanilla where it's at 100% and takes hammer modifiers...
I'll bite on this. Before I go on, I think an important thing to state first is which game speed I play on, which civs I usually play, and what victories I usually go for. These can radically alter your evaluation of civics, so I feel it's important to let my biases be known. tl;dr at the bottom...
To be honest I've wondered the same thing. Leo stated he didn't want to maintain the feature which is fair enough I guess, but as far as I could tell it was working perfectly fine and didn't need any updates.
Some sort of notification for when a rival civ is the first to research techs that grant a reward for doing so (ie Economics, Scientific Method, etc) would be appreciated. Like the Liberalism notification in vanilla. It's otherwise pretty difficult to tell if you can still get the reward or not.
As someone that plays very frequently into the modern era, I do not have this experience with superstates that mccp does. I was actually reminiscing a few days ago when Russia would become a Eurasian superpower when playing in the New World, which no longer really occurs. I would be pretty...
Perhaps an odd question, but a consistent annoyance I have with Civ 4 is that sometimes you're just dealt a poor hand by the mapgen. No food resources for miles outside of your capital's BFC, plains cow capital, you get the idea. Now, it's valid that the game sometimes throws these sorts of...
I think this is what you need? My apologies if not.
But you're right, I was too worried about the AI because I was expecting normal tech rates from the AI not factoring in the really small amount of land making it way slower + less room for unit production. I wiped out Greece with Maces + Trebs...
I don't think so, and besides, there's no resources on that island so it's pretty useless. I guess you could work Colossus coast but meh... you'd have to kill the fish to the right to do it too.
One thing I found is that health + the need to work specialists meant it was hard to get much value...
I rolled this start in early 2020 and have had it stored away for a while. I don't remember the mapscript used to make the map (maybe Tectonics???? don't know if there's a good way to find out) but this start seemed okay...
I rolled this as Immortal, Roosevelt. Decided this would be a decent...
No, I read and comprehend your post. Which is why I said:
What I'm trying to communicate is that the game is not consistent with the definitions you've given.
I'm going to be honest and say you're making this unpleasant to interact with you, which seems to be your general M.O. for interacting...
I'm arguing that the Roman Republic was NOT a "classical or medieval city state". If you believe it is, we're operating under different definitions of city state or I have a firm misunderstanding of Roman history. If you concur that it isn't, it means that Rome either begins the game with...
I disagree, a polity with such a limited franchise is simply not compatible with "modern period democratic states". I don't see any definition I can find on the internet that refutes my position.
Your definition of Republic is also not correct as implemented in the game, as Rome begins the game...
I concur with this, "Democracy" is a rather gross exaggeration for a system which exclusively extended suffrage to wealthy white landowners, leaving the vast majority of the country totally disenfranchised. To me, that much more closely matches with the classical and medieval Republic that's...
I'm saying the handicap the AI receives in this regard is rather extreme, and didn't exist to this degree in previous versions of the mod. From that I gather it's unintended.
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