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    ExtraModMod continued

    Thank you for clarifying! One more question: Why does a farm on rice only give a +1 food bonus while farms on wheat and corn give +2? Especially given that IRL rice growing regions support huge populations.
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    ExtraModMod continued

    Why can't I build a farm on this irrigated flatland tile after researching construction?
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    ExtraModMod continued

    What is causing this blockade? I'm in WB to confirm that its not an invisible unit.
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    ExtraModMod continued

    Opinion: there should be a "resist force" promotion like "resist poison" or "resist lightening"
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    ExtraModMod continued

    I am really enjoying the new revolutions system. It seems to produce much more logical results than the previous one in my opinion.
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    ExtraModMod continued

    Here it is. Unrestricted leaders doesn't seem to have worked (everyone's leaders are leaders their civ can have) so maybe I made a mistake when doing that setting. I'll run more tests later. In the meantime enjoy my Illian conundrum.
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    ExtraModMod continued

    It seems to be all barbarians actually. I haven't had time to test it, but if its not showing up with other games, I wonder if its something to do with unrestricted leaders, i.e. barbarian happened to be assigned a leader with the slaver trait.
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    ExtraModMod continued

    I've noticed a lot of animals spawn with the slaver promotion. Any idea why?
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    ExtraModMod continued

    Story checks out Thank you!
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    ExtraModMod continued

    Does a city not on the coast but connected to water by a fort have the ability to build ships?
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    ExtraModMod continued

    Python exception when looking at demographics screen in the "end credits" after being defeated.
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    Revolution Design for MNAI-U and Extramodmod

    You can also induce it with Gibbon Goetia
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    Revolution Design for MNAI-U and Extramodmod

    Revolutions really punishes early rush games, which is realistic (early empires like the Akkadian empire or Alexander the Great's empire were extremely unstable), but punishes the Doviello and Clan of Embers more than others.
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    [UXP] Legends of Revolutions

    re 1: if you start it as a Custom Scenario you should be able to enable revolutions as one of the options
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    ExtraModMod continued

    Is there any reason I shouldn't set the city distance limit to 1? Its always seemed really unrealistic to me that cities can't be built one tile apart, and I want to be able to settle colonial forts like IRL Hong Kong and Macau on already inhabited continents if there's a gap to claim...
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    ExtraModMod continued

    Sorry if this is pushy, but is there a plan to include the recent MNAI updates (e.g. mnai-2.9.2-1u) with extramodmod? Or is there an easy way to merge the changes in myself?
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    Welcome to Rhye's and Fall of the Greek World (Revived again)

    The Carthaginians have a really rough starting location. No production tiles (hills, quarries, etc.) within the BFC of the starting city
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    Welcome to Rhye's and Fall of the Greek World (Revived again)

    Pressed "Examine City" as the Sassanids and got this error. Couldn't clear it by pressing "ok" repeatedly
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    [UXP] Legends of Revolutions

    Unhappiness contributes to instability. So does unrest and unhealthiness. So does mismatched religion. All of these things can be influenced through espionage. Another common tactic is to use privateers to get oversees colonies to revolt by cutting off their trade to the mainland. Not being...
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    Welcome to Rhye's and Fall of the Greek World (Revived again)

    There is a tile without a province in Iraq.
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