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    Suggest potential weaknesses in the combat AI before Firaxis finishes it

    In every previous version of civilization the main weakness of the AI compared to the human player was its military tactical capabilities. You really didn't need to be a tactical genius to outsmart the AI in tactical warfare. I have no illusions that the tactical AI in civilisation V will...
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    Gold use by the AI

    I noticed the Gold AI section in the summary of the Better than BTS AI, so improving the use of gold by the AI is also being considered. I remember reading about issues related to gold use by the AI and would want to post them here hoping that these issues can be lessened. If the AI has...
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    How does barbarian city spawning work?

    There are lots of threads about barbarian spawning and how to avoid it. Avoiding the spawning of barbarian cities works similar, just remove the fog of war and they won't spawn. However, I'm interested in the more detailed mechanics of barbarian city spawning/founding. Does anyone know how it...
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    Game balance issue: Colonial Expenses

    Beyond the Sword introduced a new concept called colonies which are a special kind of vassals. You can voluntarily release some of your cities on a continent/island that doesn't contain your capital and these cities then form a loyal vassal. To encourage the creation of colonies by the player...
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    Emancipation, how does it work?

    Since Caste System has been improved since Beyond the Sword, I was wondering how viable it would be to run the civic after several civilization would switch to emancipation. I know that emancipation causes unhappiness in civilizations not using the civic and that this unhappiness seems to...
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    How is the colony maintenance calculated?

    I was wondering how colony maintenance was calculated. Some people are quite proficient at reading the code so maybe someone can give me some insight into the nature of the formula or maybe someone can even provide the community with the exact formula. I would be grateful. :) It would also...
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    Inflation and corporations

    I took a look in the file CIV4GameSpeedInfo.xml and noticed how inflation had been seriously increased in BTS. Since inflation seriously increases all types of costs, this will seriously influence all kinds of game balance elements and will especially influence the costs of the expensive...
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    2 new mod components that I would like to see in this mod

    I really like this mod, but there are 2 mod components that I always use in my normal Warlords games that aren't included in this mod and thus I thought that I could ask nicely if you would consider adding them. :) The first is Civ4lerts. It is a mod component that gives you alerts of...
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    2 new mod components that I would like to see in this mod

    I really like this mod, but there are 2 mod components that I always use in my normal Warlords games that aren't included in this mod and thus I thought that I could ask nicely if you would consider adding them. :) The first is Civ4lerts. It is a mod component that gives you alerts of...
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    How are the amount of aid promotions determined?

    I wonder how the number of aid promotions are determined. For instance: I have a combination of one chariot and one archer. The archer gets mobility aid II while the chariots gets ranged aid I. I have a combination of one archer and 2 warriors. The warriors get ranged aid II and the...
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    Cash Rushing in Total Realism: underpowered (IMHO)

    This post is a bit technical and therefore I required a lot of words to explain my point. So just read it if you're interested in balance issues. In vanilla civ4 and Civ 4 Warlords, you can cash rush with the civic universal suffrage. About a year ago, I started a discussion thread about...
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    Humor in Total Realism

    There might be many more instances of humor in this mod, I don't know. But has anyone read the entry of the leader of the barbarians. The leader of the barbarians is called TR Team and here is their description: "TR Team get to travel a lot. Since they don't waste their time with farming, they...
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    Windmills and electricity leads to starving cities.

    Hi, I've just downloaded this mod and I was looking through all of the different additions. I really like the new units and the various bonusses they have against other units. And the new civic system also looks very interesting. The new religion system is also interesting and makes the...
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    Suggestions to improve balance

    Over the past few weeks and months, I've seen a number of discussions on this forum about the balance of certain features of this game. Some of us think that there are some features that are unbalanced while others think the game is perfectly balanced. I belong to the group of people who...
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    Inflation, what do you think of it (read post first please)?

    To form an informed opinion about the concept of inflation in this game, I've added some information about inflation. Inflation increases the other costs (unit upkeep, civic upkeep, city upkeep) with a certain percentage. These costs are not increased directly. The inflation cost is mentioned...
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    v1.52 Incense before plantations

    Incense before plantations. -Observed effect: The happiness effect of incense can be used before plantations if the city is placed on top of an incense resource. You cannot gain the happiness effect of sources of incense that are next to your cities as you do not have an improvement yet to...
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    Civic upkeep explained

    This article is a joint contribution to this community by colony and Roland Johansen. We had some trouble getting the formulas in this article exactly right, but after correcting each other a few times, the correct formulas are now known. The article provides information for Civilization 4...
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    How do mod global warming out of the game?

    I was looking for a way to mod global warming out of the game. The only reference I found to global warming was the following: In the file GlobalDefines.xml <Define> <DefineName>GLOBAL_WARMING_TERRAIN</DefineName> <DefineTextVal>TERRAIN_DESERT</DefineTextVal> </Define> Now, I...
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    Unit maintenance explained

    As I didn't see an article covering the unit maintenance and did see a few questions about this subject, I thought about researching it myself. I hope it will be useful to some people. The first section of this article is about the ingame information of unit costs and how to read it...
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    Alpha Centauri II, Colonization II, Master of Magic II and Master of Orion IV.

    You may make more than one choice, you may vote more than once! If Civilization IV is a great success, then maybe there is an interest to revive some other turn based strategy games. A poll might help developers (like Firaxis) decide which games are wanted. I just picked four of the...
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