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  1. formerdc81

    Save File Corruption

    I made a mod that added one extra local variable to Player.cpp (a count for the number of free caravansaries not yet granted [because the player may have fewer cities than the specified number for free buildings] by my modded version of Legalism). I did my due diligence (or so I thought) and...
  2. formerdc81

    Legalism Variant

    I want to create a variant of legalism that gives a free caravansary in the first X land-based city and a lighthouse in every coastal city. (This is because caravansaries and lighthouses are what enable internal trade routes, both food and production, in my mod.) If you were in my shoes, what...
  3. formerdc81

    FreePromotion

    If I give <FreePromotion>PROMOTION_INSTA_HEAL</FreePromotion> what happens? Does it happen once? Once every turn? As many times as possible per turn? OR does it not work at all?
  4. formerdc81

    Mercenary Army

    If I want Foreign Legions to be purchaseable only by Mercenary Army in BNW, no matter the country, do I just copy the XML code for Landsknecht except for name and costs? Or do I have to make Foreign Legions their own unit class and unit like Landsknecht was changed in BNW to make it work?
  5. formerdc81

    In-game adding of new players

    What if Merchant of Venice was changed so that if used on enemy cities, the enemy city becomes a militaristic irrational city state? Does the game break/lag too much if I add too many minor civs?
  6. formerdc81

    Promotion on City Capture

    How would I code something like this where when a unit captures a city, it automatically receives a new standard promotion (with choices like shock/drill/cover/march/logistics/blitz, etc.), as if the unit had leveled up, without increasing level or EXP?
  7. formerdc81

    History Reversal

    How different would the world be if the Moors had captured Rome and Paris while the Vikings conquered the rest of Europe? Besides the obvious (what's left of Christianity is now relocated to Constantinople), what else?
  8. formerdc81

    PvP Mentality

    Every single game I've played, I've noticed that the PvP crowd always creates tension with the PvE crowd. Essentially, the PvPers begin to see their PvP experience as a special skill, a way of seeing themselves as superior to normies (PvE players). As a result, players with this mentality tend...
  9. formerdc81

    C++/DLL Mod Works, but Game Auto-Closes a Random Number of Turns Later

    My mod is supposed to make it so Barbarian Max EXP = 30 + 15 * X, where X is EraType, but only if Honor opener is adopted. This is done by modifying the maxXPValue function in every file it is referenced. EDIT: IT IS FINALLY FIXED. Attached the requisite .cpp/.h files.
  10. formerdc81

    Policy/Science Editing

    I am trying to make a simple balance mod, but I'm not really sure what is hard-coded and what isn't. I tried editing SCIENCE_PER_POPULATION in GlobalDefines.xml from 1 to 0.5, but apparently, it only accepts integer values and my choices are 1 or 0. I tried editing Palace to grant 50% science...
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