The ones on the right-hand side of the screen in EUI. I always check them to make sure I catch things like when cities grow so I can pick the next tile, when there are new city state quests, etc. But it would be really nice to be able to turn off some of them - for example, I don't think I have...
I'm playing a game in which neighbouring Celts made a religion with the pantheon belief 'Morrigan, the Harbinger', which says that you earn Gold, Culture and Golden Age Points if you kill a unit. I conquered the Celts without founding a religion and took hers. However, even after spreading it to...
With this latest patch I've noticed that happiness (at least on Deity) spirals completely out of control in situations where I'm pretty sure it would have been stable in the previous patch. But there's nothing about happiness in the patch notes. I'm watching Martin Fencka's latest series on YT...
My first game on the new version and I'm playing deity Spain, almost every single civ in the game is declaring war on me in Medieval/Renaissance. I haven't started a single war in this game, and I'm not game leader in any demos, in fact I'm about 6-7 techs behind the pack. All four AIs on the...
To my understanding, when you use an inquisitor, it should remove all followers of religions other than yours. I undestand there are some beliefs that reduce the effect. And it seems to work when the city has a majority religion.
In screenshot attached, Texcoco doesn't have a majority religion...
I know a lot of them have been tweaked from vanilla and even from older versions of VP. Which ones do you think are still really strong in a good way? For my money, I like the Aztec Eagle for the free workers from kills and insane healing from kills (+40 with authority), allowing you to kill...
Firstly much love and appreciation to all those who work on this project!
One of my absolute favourite things in older versions of VP was playing Authority Aztec (or any civ as Authority to a lesser extent) and seeing the kill yields appear over the unit's tile when you kill them. Now that the...
I think these would probably be fairly easy to code and they might smooth out a couple of minor sticking points in the player experience.
1) When you mouse over an AI's luxury resource in the trade screen, a tooltip appears (similar to mousing over terrain) to inform you of which of your cities...
When I get into the late game and there are tons of units etc, the game will just close partway through a turn, with no warning. Doesn't freeze, just insta-closes the game. It's usually when I press a button to open the tech screen, choose production, or end turn (particularly the tech screen)...
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