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  1. Nexmury

    MODS compatible with Vox Populi (VP)

    Nice! I would've done that myself, but I don't know much about XML/SQL, so I just left it alone just in case I somehow messed up things. Anyways, thanks for doing that man.
  2. Nexmury

    Tech Tree Wires Issue

    Update: I figured out the issue. It was just the positioning of the techs that caused that. No need to reply to this thread.
  3. Nexmury

    Tech Tree Wires Issue

    I've been having graphical issues with the tech tree wires (the lines that show you which tech leads to which in the tech tree). I've been working on a mod which basically makes Future Worlds compatible with Vox Populi and for the most part, it's been successful. It wasn't until I started...
  4. Nexmury

    MODS compatible with Vox Populi (VP)

    Yeah, no problem. There shouldn't be any major issues. At least, I haven't run into any. Might try making balance changes if enough people are interested.
  5. Nexmury

    MODS compatible with Vox Populi (VP)

    Deleted my original comment, forgot about a few things regarding compatibility, mainly the happiness that some Future Worlds buildings/wonders added. Since VP has a different happiness system, I figured the two might've conflicted. XCOM/GDRs are now in the right technologies that Future Worlds...
  6. Nexmury

    MoreTech

    Finally got around to completing a game with this mod. Overall, it definitely makes the whole gameplay experience a lot more lengthy and enjoyable, especially the future eras in the late-game. There are a few things I came across while playing, which I'll list here. AI speedrun through the...
  7. Nexmury

    MoreTech

    Ok, that did help make the screen less busy. Thanks for that.
  8. Nexmury

    MoreTech

    Is there any chance that you could make it so this mod doesn't require EUI? For me personally, EUI makes my screen look busy and generally just something I'm not used to. If not, do you think there's a way I can make it so it doesn't require EUI?
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