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  1. Z

    Reworking Trade: No more 30 turn deals, new Treaties and more

    As everyone knows, trading in Civ 6 with the AI is a frustrating enterprise that has and remains riddled with exploits, inconsistencies and general annoyingness. The pricing of resources, diplomatic favor and other mechanics is frustrating and RSI inducing, but often necessary in Deity AI...
  2. Z

    Anti-Snowballing through a Disaster Event mechanic

    Problem: Civilization 6 suffers as many other strategy games do through a snowball effect whereby later turns and eras become increasingly boring or repetitive as no other civilizations stand a chance to compete against you. This is amplified by the weaknesses of Civ 6 AI, and the fact that...
  3. Z

    [GS] Tier-2 Government Buffs: Royal Marriages, Trade Disputes and Holy Wars

    The Tier-2 governments of Monarchy, Merchant Republic and Theocracy have interesting minor bonuses and legacy bonuses, but this should go further to define the era. I suggest giving each Tier-2 government a one-time exciting buff or special CB which is really unique and quite powerful if the...
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