Larger cities have exponentially bigger numbers, not proportionally. 10 population correspond to a million at least in classical era, while 20 is about 10 millions.
You need some amount of espionage points against a civ to perform missions there. If you don't have enough points for a mission, then it won't even appear in the list. Your global espionage rate is also evenly divided between all known civ, you can change it through espionage screen if you want...
Well, in case of week Arabs I would assume that Moors are native berber uprising and not the arabian conquers. But yeah, if anyone shoud be able to prevent Moors' spawn it shoud be player Carthage. Moors and Carthage are both Western Meditation African civ, existing of one of them make the other...
World builder doesn't have this option anymore. And I suspect it wouldn't work. For example, Egypt now loses all its core cities except the capital to Arabia when it spawns, even though it used to be not the case, if I recall correctly.
Currently the ability to prevent spawn of any civ is, besides few exceptions, is outright not existing, and Leoreth doesn't seem to want to change it. Spawn of Moors without successful Arabs seems strange because Cordoba emirate historically was Umayyad remnant state, but in the game the...
You need to generate more gold. Constantly. So build economic buildings, obtain new profitable cities, improve tiles, etc. All of this is easier to do in late game. So you can just blow up and conquer everything and don't collapse because economic growth will compensate whatever overextention...
I think it would be pretty much useless. Foreign cores do not give any additional stability penalty (except for overextension), but poor diplomatic relations do, and a lot. So I doubt additional stability for no foreign cores will end up beneficial. Rebirths do not happen if you are on solid (or...
AI settles and wants to conquer only specific areas for every civ. You as human do not have such a restriction. So you can abuse it by acquiring enormous amount of cities and destroying any AI who rarely expands beyond its historical area.
I appreciate your work, but I don't think that adding ending -u for East Slavic cities works for your goal. In pronunciation, it vanished before differentiation of russian, ukrainian and belarusian, though I don't remember when you planned to introduce Muscovy civilization. In writing, it...
Firstly, it became silent by the end of 12th century, so you'll have to remove it around 1200. Secondly, I have never seen transliteration of -ъ as -u before, it just seems confusing. And thirdly, I cannot remember any other representation of linguistic changes for any other civ.
Aggressive expansion is much more worse, for that matter. But actually, it's your skill issue if you cannot handle these things. Like, world conquest in eu4 isn't that much of a challenge, excluding boredom part.
Then we need later Greece spawn cause Mycenaean Greece didn't survive the Late Bronze Age collapse as well. Not talking about that greeks were part of the Sea Peoples.
How does the game determine where religion spawns? It seems like it never choose your capital if it has other options. I also want to spawn Islam in Jerusalem, is it even possible if I have other cities in Islam core area and Jerusalem is already a holy city for both judaism and orthodoxy?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.