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  1. ArbitraryGuy

    Just bashing the Return key...

    I thought this was amusing, too. Thanks for posting.
  2. ArbitraryGuy

    Quick question RE: renaming civ

    That seems to work, although it doesn't pick the civ I highlight to rename. Thanks!
  3. ArbitraryGuy

    Quick question RE: renaming civ

    I recently picked this game up again after 20+ years. I remember (from 20 years ago) that in the Civilization selection menu you could rename your civ (like you can rename your leader). I recalled that all you had to do was a right click on the civ you want to select and rename, but that...
  4. ArbitraryGuy

    Europa Europa: European Empires Mod

    Wow... this thing is still semi-alive? I randomly check an old board where I haven't posted in years and look... Thanks to everybody who enjoyed my mod and helped me make it! Here's a quick note to let everyone know where I'm at. I am not working on this any more and haven't worked on...
  5. ArbitraryGuy

    How to add Civics in BtS?

    What are the lines above and below?
  6. ArbitraryGuy

    Modding Civics: A Crash Course

    It would up gold production in every city by 25%, just like a market.
  7. ArbitraryGuy

    11 Teuton Units

    :goodjob: This makes me want to finish the Northern Crusades mod I began so long ago...
  8. ArbitraryGuy

    [BtS Mod] European Empires: Bts

    Thanks for the comments, everyone! I hadn't noticed a few of those minor gliches, yet. Every criticism and idea helps. Thanks. Keep in mind, this is just the first generation, an experiment if you will, before I create EE:BtS. EE:BtS will have the colonies and monopolies system for...
  9. ArbitraryGuy

    Vox Populi: The Internal Politics mod

    The last time I mulled over rehashing the civics options for the epic game, I ran into a lot of redundancy. So, here, I'm just adding a new option to each category.
  10. ArbitraryGuy

    Vox Populi: The Internal Politics mod

    A simpler option, that I had originally planned (I think this is what you're saying, dh_epic), would be that each ideology has a preferred civic in each categories. You would get a stability boost (1 or 2) for running a preferred civic and a stability hit for running anything else. I...
  11. ArbitraryGuy

    Theodore (Teddy) Roosevelt

    They've got to leave something for the next expansion... :lol:
  12. ArbitraryGuy

    Vox Populi: The Internal Politics mod

    Perhaps the police station, as a building, can stop the spread of dissenting views?
  13. ArbitraryGuy

    Vox Populi: The Internal Politics mod

    True, true... but parsimony is a goal of this mod. I want to try and keep things simple. Yes, this mod will be an over-simplification of internal politics, but Civilization is an over-simplification of history. It's not a commerce modifier, but rather a gold commerce modifier, i.e. gold...
  14. ArbitraryGuy

    Vox Populi: The Internal Politics mod

    Interesting points. Perhaps a new spy mission that allows one to add or subtract an ideology to a city? Or a new unit, the Polititian, that could do this? Religion will still be available to keep your people happy. Perhaps having a state religion should give a +1 stability bonus, no...
  15. ArbitraryGuy

    Vox Populi: The Internal Politics mod

    Vox Populi: The Internal Politics Mod Development Thread Here’s something I’ve been working on for a while. Unlike most of my other mods, this one has a definite chance of being completed this month. Anybody that wishes to contribute ideas or code to this mod, please feel free...
  16. ArbitraryGuy

    Europa Europa Deluxe: European Empires Mod 1525-1800

    Thanks, dh_epic. We'll see where this goes.
  17. ArbitraryGuy

    Europa Europa Deluxe: European Empires Mod 1525-1800

    Thanks, Leif. I'm really just working on the epic mod right now, rather than the scenario. I'll post a civ list later and solicit ideas for UUs, UBs, and leaders. I'll probably start a new thread for it, since this thread currently discusses the 1453 scenario.
  18. ArbitraryGuy

    Europa Europa Deluxe: European Empires Mod 1525-1800

    What I'm running into is the following: Too many civs = poor performance = gameplay too slow = very frustrating The performance from turn one is so bad, it's not even fun. Because I'm frustrated with this (I always have been, but now it's really starting to piss me off), I'm working...
  19. ArbitraryGuy

    [BtS Mod] European Empires: Bts

    From the first post... Thanks for the feedback! I'll keep these in mind for EE.
  20. ArbitraryGuy

    [BtS Mod] European Empires: Bts

    Thanks for the comments, all. Please understand that this is just a quick, preliminary mod I slapped together to get a hang of BtS. As for crowded Western Europe... it is crowded because I simply included the BtS civs in it. You can mitigate this by selecting your opponents with the "Custom...
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