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    Brecon Beacons national wonder

    Inspired by the thread on military boosts, I was trying to come up with a NW that would simulate special forces training (and named it after the SAS selection march location). I'm at the office, so haven't thought much about the details of tech placement and hammer cost, but those are secondary...
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    Automated workers don't recognize forest preserves

    During the hectic railroad-building phase, I automated three workers with the "Build Trade Network" button. I also had set up a National Park/National Epic city with 5 forest and 9 jungle tiles preserved. Once everything in my borders was railroaded, these three workers went to sleep in my...
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    Forts and resources

    I know that forts grant access to resources on that tile inside you cultural borders, but has anyone actually verified that they do so outside your borders, too? I've seen it mentioned several times on here, always in an "I could..." context, but when I forted over an iron mine outside newly...
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    Appeal for brainstorming help

    I'm creating a mod that merges two civs into one, with three traits and two UU's, across the board. For instance, the pair that inspired it, Scandinavia and Germany. They have similar cultures, a lot of historical overlap and an intriguing gameplay combination, following Berserks up with...
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    Traits tied to improvements that remain?

    In my current game as the Vikings, I've taken around 30 cities ampihibously, and started noticing that I wasn't having problems with harbors being destroyed in the battle, like I have every other game I've played (Germany, mainly). The only thing I can think of to chalk this up to is the...
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