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    TSG 219 After Actions Thread

    T176 on the first try. I ran a trial in the same setting, and concluded that 1) This game won't go deep into Renaissance, 2) the opponent will be at around 15 to 20 CPT, 3) one GM will cover around 1/3 of the tourism required. With these in mind, I went down as below: Cities: Took four cities...
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    TSG_218 After Actions

    Science Victory, turn 340. Played extremely defensive 2-city tradition game. I took Tradition (complete), Patronage, Rationalism (complete), then Freedom. When I had couple of policies to burn, I also took Commerce. I never had war with anybody, save for very early war with Ife and Siam to...
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    News: TSG_218 Announcement

    Probably settle in place...maybe after moving the warrior to SE hill or West jungle hill? Fingers crossed - first TSG in a decade (and my first BNW one)!
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