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  1. S

    Modbuddy setting values to 0

    So I've just finished working on a mod I edited manually ( outside of Modbuddy, basically another leader as a separate civ ) and it worked perfectly in the game, already has a modfile However as soon as I transfer the files from the mod to Modbuddy and press the build function in it, it builds...
  2. S

    Ignore this as it was posted in the wrong forum

    So I've just finished working on a mod I edited manually ( outside of Modbuddy, basically another leader as a separate civ ) and it worked perfectly in the game, already has a modfile However as soon as I transfer the files from the mod to Modbuddy and press the build function in it, it builds...
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