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  1. tastybrain

    Corruption OFF Problem

    OKay, I've turned all the corruption modifiers in my C3C mod OFF, but when i play the mod the corruption isn't only NOT off but worse than the worst setting with it on. All of my cities, except for the capital, have only one shield produced (out of more than 8-10) and the income is equally bad...
  2. tastybrain

    Additional Techs Idea.... Archaeology (and such)

    Well, i'm thinking about adding these techs to my mod but i thought i'd throw the idea out to everyone and see what good ideas anyone could think of. Basically, the idea came from the Noah's Ark wonder by Ukas. What could you possibly use it for. That got me thinking. Maybe you don't have to...
  3. tastybrain

    Help with my Naval Upgrade Paths...

    Hi there. I've added a large number of new ships to a mod i'm making and as this is my first go at it, i was hoping someone would be willing to check my upgrade paths for me. I've given asian and other civs their own flavor of ships for some (e.g. Galleon to Baode for Asians). Here's a list of...
  4. tastybrain

    Immobile Land Units

    Hey there! I'm working on a mod and want to create a unit (gladiator) that is a automatically produced by an improvement (arena) but I don't want the unit to have the ability to move; in othe words, it's just going to be a bonus defensive unit. does anybody know what effects checking the...
  5. tastybrain

    Expand Armies to Five-Units Capacity???

    Don't know if anyone's posted anything about this before (haven't seen it anywhere), but i was wondering if anyone's tried to figure it out: suppose a mod has two or more wonders that "increase unit capacity of armies" and a civilization builds both of them. Will the second increase allow five...
  6. tastybrain

    :cry: Help! Problem with Pics in Art\Civilopedia\icons\units!!!

    After adding new units and when checking Civilopedia entries for said unit in game: Error reading file: Missing file: art\civilopedia\icons\units\unitname lg.pcx and then, of course, the game exits. I've got the correctly named files (as far as I can tell) in my scenario folder (i...
  7. tastybrain

    Units Pack Request!---Camel Warriors

    Hey all! I'm not sure if there are any already out there (though I have searched the unit libraries quite a bit) but I'm looking to add some units that are dependent on the Camel resource. Basically, I'd like to have a few different choices for civs that find their homelands in the desert...
  8. tastybrain

    How do I successfully create new improvements/wonders???

    Iknow this is the problem with my mod. Don't know what I have to do. Graphics packs? Civilopedia entries??? Please help. tastybrain@yahoo.com or just reply here thanks... timo
  9. tastybrain

    First-time Moding problem... Please help

    Hey there, long time player, first time Moder. My first mod included rules changes (new improvements, units, civs) and i think the problem is somewhere there. When I try to load the ModScenario, i got the message, "Missing text in "text\Pedialcons.text":ICON " anybody know what this means...
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