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    System Requirements

    So I was playing civ3 the other day, and it was thrashing my hard drive so much the power supply overheared and gave up. My main computer is now in the repair shop. Pleasepleaseplease, think about system requirements?
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    A Few More Suggestions

    Warning: rant follows. First, if you are new to this forum, welcome. Please don't let this scare you from posting. If you are an old fart here, you should probably know better already. Stuff that is really annoying in posts... - A thread title that has little relation to what is in the...
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    Reworking Governments

    Government needs revising in civ. Every major debater here agrees on that. Existing government models: civ1/2/3 and ctp1/2 - Players chooses a government archetype with a period of anarchy if he changes SMAC/SMAX - social engineering. You specify your government by choosing on four...
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    How much of this is speculation?

    Firaxis, please respond :) Now, I know that regardless of whatever Firaxis says, we will continue discussing our ideal civ until we are no longer able to push a mouse around. However, I wonder, at this stage in development, how much of this discussion is now just hot air as far as changing...
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    How to make an AI with varying intelligence

    A long time ago I was semi-involved with the Ultima 6 Online (U6O) project. A friend of mine was making it, and as a fellow tech-head we often discussed aspects of it. One big issue was how to make the monsters act, and how to make vampires act noticeably more intelligent that rats. I recall we...
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    Make Civ4 more like game X!

    Lots of posts contain suggestions to make civ more like game X, Y, or even on occassion, game Z. At worst, they are basically saying copy a certain feature wholly. At best it is a thinly veiled attempt to disguise the idea's origin by changing some superficial aspect and describing the system...
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    Some changes I'd like to sea in sea and air combat

    (please exterminate this thread)
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    Shoudl we wiki this?

    http://lajzar.co.uk/wiki/index.php?civ Some of the ideas we have come up with are quite involved, and it is often hard to hard in the many threads where an idea that someone is referring to is. I've set up a wiki site where interested parties can record what ideas they would like to see in...
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    Placing the civ

    There have been lots of threads asking that civ traits or unique units be choosable, on the basis that having a horse resource nearby will make you want a cavalry army, or seafaring trait is wasted on a land-locked civ, or Indian elephants don't make sense when you start far from jungles, or...
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    The World of the Mind

    First, most techs are divided into several key areas. These are: Seafaring, Agricultural, Industrial, Commercial, Militaristic, Religious, Scientific. Yes, these correspond to the civ3 traits. This is intentional. Using the civ3 ancient techs as a model (as a *model*, these aren't set in...
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    Religious Governments

    COnsider all teh religious governments that have been proposed in various mods and scenarios... theocracy - your vanilla medieval religious gov caliphate - a ctp2 mod gov that had strong religion combined with good science (islam was the science religion in the medieval age) blood cult -...
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    Age of Wonders?

    Does anyone remember the Age of Wonders game, specifically the first in the series? I'm thinking of making yet another fantasy mod with that as the basis. And I've never made a major mod before :help:
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    A fix for transport, especially rail

    First, tile improvments such as road and rails do NOT provide any trade or shield bonus. It simply encourages sprawl. Tile improvements include: road - 1/3 move cost highway - 1/5 move cost undersea tunnel - 1/5 move cost, cant build in seas/oceans, and if any part of a contiguous tunnel...
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    What's happened to apolyton?

    These days, apolyton's server only seems to be up one day out of 12. Any idea why? Surely their server can't be that flakey?
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