I want an option to remove upgrade costs and resource requirements. At least until the AI can handle those things and my tanks no longer face knights and spearmen.
Making upgrading free and automatic might not be the best solution, but I prefer this over having outdated AI armies.
The settler interface seems to suggest you should settle fresh water sites but you often have good resource rich settle locations without fresh water, do you settle those?
With Kongo seems it doable to have a growing city without fresh water if it has forest or jungle tiles. It can take a...
I agree, in my last game saw I an "under siege" icon on some cities I was attacking. Why doesn't this explain what it does when I hover over it with my mouse? Why is their no "under siege" entity in the civilopedia?
It is funny that globalization is a repeatable tech for the future when in the real world the public opinion is quickly turning against globalization. Constant globalization seems unlikely in an increasingly old and insular western population.
I don't think that unique civs are the biggest issue but that instead 1 unit per tile is. Moving a single stack to a certain location is a far easier thing to do for the AI then moving a carpet of doom. Even a slight mistake in the movement of this carpet of doom can cause the AI to lose the...
I am playing my first game with Germany and am actually disappointed in the Free Imperial Cities abilities because I never hit the district cap in any of my cities. I might hit it if I play another civ, but for now do I see little use in something which raises a cap I never hit.
But I agree...
The Aztecs have just declared a "surprise" war for the third time in that game, nobody else has attacked me in that game. The first 2 times was I content with some gold as compensation, but this time is it personal and must the Aztecs at least lose their capital!
Build a huge army immediately! Train counters for his eagle warriors and prepare for war!
Just learned this the hard way, luckily was I preparing to attack barbarian camps and did my army kill his without any loses.
An early American Oligarchy shall be very strong, +5 on home continent + 4 from Oligarchy gives 9, which is a lot in the early game. America might be the best civ to grab your home continent quickly.
Secularism/atheism is on the decline: http://www.livescience.com/50370-worlds-religious-population-will-grow.html
Turkey is already lost, the second republican candidate opposes secularism. Religion and religious victory are still very relevant today and shall probably be so in 3000. We had...
Yes thoughts it might be helped by inbalances in city defense values, in the early game are cities quite unconquerable but later on can 2 strong "melee" units take them in a single turn.
Yes this is absolutely true, just 13 turns from my contact victory took the Africans my capital and got a domination victory. I was also amazed at the speed he took over the other civs before that, in less then 50 turn took he the other 3 capitals.
One additional advice:
NEVER sing an open...
I hope he shows in the next part what this new trade route actually produces. All those aliens nearby could be an opportunity to level his troop, but that is probably not the harmony way to do things :)
Franco Iberia sounds the best, 4 or more free techs can easily decide a close race. You might best race to the outer tech rings with them to get the most expensive techs as free techs.
Polystalia is extremely map size dependent: A huge relative advantage on small maps but an insignificant one...
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