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  1. O

    NiGHTS: General Discussion

    Been playing a lot with NIGHTS recently and there is one thing that really bugs me : the tech tree. I think the tech tree is a mess. You often find yourself with around 10 different techs available to research which is too much IMO. Worse : most of the time you can research a tech without the...
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    [TSL] Yet (not) Another Earth Maps Pack

    Yep, but i did have tech unlocking buildings researched, yet they do not appear in the building list. Works fine with NIGHTS alone. Since, as you said, your mod only change game initialization, i tried to save a game after map initialization on turn 2, exit, unload YnAEMP and load NIGHTS...
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    [TSL] Yet (not) Another Earth Maps Pack

    nice mod, but i got a problem I tried to play this mod with NIGHTS, but i couldnt build any building. The building list is empty, though i see the first 4 units (settlers, worker, scout, warrior). Any idea how to fix this ?
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    Ingame Editor

    DonQuiche, Thanks for quick answer. I knew something was wrong indeed. I deleted cache folder and the file inside ModUserData and everything went back to normal. thanks again for this useful mod. cheers!
  5. O

    Ingame Editor

    Theres a problem with the mod Civilization NIGHTS. When i load both mods and discover a new technology, new buildings or wonders do not appear in the city building screen. EDIT : another problem is that the techs are doubled in the tech selection screen (the small window on the left) Also, i...
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    Procylon's Call to Power Project

    For the moment, one of the main way to get happiness early game is to adopt Monarchy as your social policy. Monarchy gives +3 happiness for every garrisonned city. Other policies will give you less hapiness but are cumulative as long as you choose policy compatible with each other. Then with...
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    NiGHTS: General Discussion

    stop teasing us you damn evil :mad: :lol:
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    NiGHTS: General Discussion

    I tested V7 a bit : nice game! here are my thoughts : - There are still a lot of inconsistencies with specialists in regard to building. For example i can train 2 poachers or 2 incense workers even if i dont have any ivory or incense. If you have a start with Sugar as i had a few games ago...
  9. O

    NiGHTS: General Discussion

    I play King difficulty at the least and never had this problem. I believe at Prince and below the AI is more shy.
  10. O

    History in the Making II: Brave New World Edition

    it works \o/ thanks a bunch!! this should be put on bold red characters on the first page ! (i"m an average user, i dont read readmes ;) )
  11. O

    History in the Making II: Brave New World Edition

    I'd like to play this mod but i cant because of the broken tech tree. Can anyone post an image version of it ? Or even a text version ? Or can you ask Decimatus from the Call to Power mod ? His tech tree works fine.
  12. O

    NiGHTS: General Discussion

    I never had any problem using the good specialist on the good terrain. So I suppose you are doing it wrong ! Can you provide a screenshot ?
  13. O

    Procylon's Call to Power Project

    Been aiming for cultural victory yesterday : India, huge continents, marathon speed, high ressources. Everything went smoothly i have to say, no CTDs at all (i discovered my continent only, and did not wage war). I gained a fair amount of culture and with the help of good policies I was able to...
  14. O

    Procylon's Call to Power Project

    I played this mod a few hours today and i really enjoyed it. I didnt have any major issues or bugs at all. The AI was active in trading, developing and waging wars. Economy is easy though Hapiness is a constant stress throughout the game, more than in vanilla. I had no CTDs until 1750AD when i...
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    NiGHTS: General Discussion

    I have several version of Nights installed along with several other mods (like LEM or CTP) and I played countless games so far. Never saw your bug. Have you tested your CiV files in Steam ?
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    NiGHTS: General Discussion

    thanks for new version :goodjob: But here is a problem with your mod : aggressive civilizations get all bogged down with too many military units. In 3 games out of 4 i've played, up to max 500AD on epic speed, they only have 1 city but plenty of military units. It happened with Aztecs and...
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    NiGHTS: General Discussion

    getting :c5culture: culture is nice and smooth. It really feels like your governement is advancing and follows the developement of your empire. I like it. I feel that in the end getting cultural victory might be too easy. I cant say anything with Isabella since i dont have any DLC. Though, a...
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    NiGHTS: General Discussion

    one quick question : how do you achieve cultural victory if one policy branch cancels the previous one ?
  19. O

    NiGHTS: General Discussion

    tried a game for 30 minutes, setup : India, standard size map, continents, prince difficulty, epic speed, going for cultural victory. few remarks : 1. the specialist box isnt greyed at all at begining. I built a Monument, didnt check anything and a few turns later i got a prophet. 2. You...
  20. O

    NiGHTS: General Discussion

    omg gotta test it now :eek:
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