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    Question on war weariness

    Can someone help me please unpack what's going on in the attached? Eleanor has declared a surprise war on me (which is awesome and amazing!) and has bombarded my city gao. I had some naval units which she has killed and I have killed some of hers, which I presume has caused my ww to spike? Is...
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    [R&F] Small things you have noticed on playing

    Shaka took one of my cities!! Admitedly i forward settled on his continent and intentionally provoked him to see what would happen. But anyway my point is andmaybe its existing (as i havent really played much vanilla 6 or ever seen an ai capture a city before) but the turn he took my pop 1 city...
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    Looks like the AI is still poor in Rise and Fall.

    Yes Agree 100% Kruos. You can even beat the game without building any units. In fact the whole unit tree is redundant as you become invincible as soon as you get walls up in your cities and for me its a deal breaker for the game. I hope the expansion will fix this but am not holding my...
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    Can we do anything to make Firaxis devote more resources to improving AI?

    I fired up a game to see if I could get back into civ ahead of the expansion. The ai does some things well. It can build cities and infrastructure. Im testing it by trying to win without building a single unit. I have been subject to multiple DOWs but the ai is not able to take any of my...
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    As an Australian...

    typical kiwi. I love that they have relased this pretty much 5pm Friday arvo in Aus. Nice!
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    gosh, I just realize l've spent 25 min of my life on moving my troop to start a war

    Yes thankyou for what stating what should be the obvious. My idea of strategic depth in Civ is managing your cities, building your empire, managing diplomatic relations and yes planning for war, not babysitting your units as they crawl across the map. It's a shame this game was so rushed to...
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    Asking AI to join a war?

    world wars, alliances, joint wars and a web of international diplomacy were features of previous civ titles that were removed/streamlined from the current iteration. Here have a potato instead
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    gosh, I just realize l've spent 25 min of my life on moving my troop to start a war

    Couldn't agree more with the OP. Civ 6 is cluttered with tedious micromanagement. What should be simple tasks are objectively designed for the worse than previous iterations of the series. For example: You cant just click move to. The engine will cycle to units with some move left because...
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    Mindblowing issues I experienced so far

    War weariness and the allocation of luxuries also seems bereft of logic. I have been trapped in a millenia long war with an AI who is so far away from my lands, I have only had the enthusiasm to send a few desultory units over every now and then. Unfortunately the AI will not sue for peace...
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    Expendable Builders and Gameplay Pace?

    The AI doesn't build enough of them. They need to be prioritised. I feel I am eternally spamming builders, its getting a bit tedious queuing them up all the time. If you have say 15 cities which is entirely possible on a large map and each city is size 10, that is 50 builders you have to...
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    Have you lost? If so, how?

    Yes I was Eagle Rushed by the Aztecs. Despite building nothing but military units, they were not strong enough to hold out and I got squashed.
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    Wall Woes

    in later ages they come with a range strike built in i think? also one game i could rush walls with faith as opposed to cash rushing.
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    Some Leaders Should Have a Warmonger Bonus

    thats all well and good but you also get a war weariness penalty for even a long time after you have made peace which can really slow your growth... especially against india. Its too skewed to tree hugging.
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    Poor A.I should lower the metacritic score.

    Let me try to expand my thoughts. The problem with single player AI in Civ is my view is going to come down to game balance and to what the AI actually builds in its cities. It seems to be fairly OK with tactical moves and I have seen some encouraging things. I agree that in my example...
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    Poor A.I should lower the metacritic score.

    I agree the AI is a very large part of the game. Civ is primarily a single player game. It's very similar to a board game with rules and strategies and part of the charm of the game is working within those rules to solve how to win the game. The game design should also factor in the...
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    Tech Progression Too Fast?

    It seemed clear straight away that the tech rate was very fast. I assume this was intentional by Firaxis for this build so that they could easily show off all the features of the game through the lets plays.
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    Greece First Look (Pericles) Video

    I have attached a photo showing the bust of Pericles that resides at the british museum. So hats off to the art team for their faithful representation of the Athenian general!
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    People keep saying "trade roads", but is it actually roads?

    Agreed. For example Darius constrcuted the Royal road in the 5th century bc to aid communication around the emlire. It seems that the game design is trying to limit early movement of land units around the map but I still think the idea of being able to build an ancient super highway would be...
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