Can someone help me please unpack what's going on in the attached? Eleanor has declared a surprise war on me (which is awesome and amazing!) and has bombarded my city gao. I had some naval units which she has killed and I have killed some of hers, which I presume has caused my ww to spike? Is...
Shaka took one of my cities!! Admitedly i forward settled on his continent and intentionally provoked him to see what would happen. But anyway my point is andmaybe its existing (as i havent really played much vanilla 6 or ever seen an ai capture a city before) but the turn he took my pop 1 city...
Yes Agree 100% Kruos. You can even beat the game without building any units. In fact the whole unit tree is redundant as you become invincible as soon as you get walls up in your cities and for me its a deal breaker for the game. I hope the expansion will fix this but am not holding my...
I fired up a game to see if I could get back into civ ahead of the expansion.
The ai does some things well. It can build cities and infrastructure. Im testing it by trying to win without building a single unit. I have been subject to multiple DOWs but the ai is not able to take any of my...
Yes thankyou for what stating what should be the obvious. My idea of strategic depth in Civ is managing your cities, building your empire, managing diplomatic relations and yes planning for war, not babysitting your units as they crawl across the map. It's a shame this game was so rushed to...
world wars, alliances, joint wars and a web of international diplomacy were features of previous civ titles that were removed/streamlined from the current iteration. Here have a potato instead
Couldn't agree more with the OP. Civ 6 is cluttered with tedious micromanagement. What should be simple tasks are objectively designed for the worse than previous iterations of the series. For example: You cant just click move to. The engine will cycle to units with some move left because...
War weariness and the allocation of luxuries also seems bereft of logic. I have been trapped in a millenia long war with an AI who is so far away from my lands, I have only had the enthusiasm to send a few desultory units over every now and then. Unfortunately the AI will not sue for peace...
The AI doesn't build enough of them. They need to be prioritised. I feel I am eternally spamming builders, its getting a bit tedious queuing them up all the time. If you have say 15 cities which is entirely possible on a large map and each city is size 10, that is 50 builders you have to...
thats all well and good but you also get a war weariness penalty for even a long time after you have made peace which can really slow your growth... especially against india. Its too skewed to tree hugging.
Let me try to expand my thoughts. The problem with single player AI in Civ is my view is going to come down to game balance and to what the AI actually builds in its cities. It seems to be fairly OK with tactical moves and I have seen some encouraging things. I agree that in my example...
I agree the AI is a very large part of the game. Civ is primarily a single player game. It's very similar to a board game with rules and strategies and part of the charm of the game is working within those rules to solve how to win the game. The game design should also factor in the...
It seemed clear straight away that the tech rate was very fast. I assume this was intentional by Firaxis for this build so that they could easily show off all the features of the game through the lets plays.
I have attached a photo showing the bust of Pericles that resides at the british museum. So hats off to the art team for their faithful representation of the Athenian general!
Agreed. For example Darius constrcuted the Royal road in the 5th century bc to aid communication around the emlire. It seems that the game design is trying to limit early movement of land units around the map but I still think the idea of being able to build an ancient super highway would be...
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