Search results

  1. zappara

    Bigger Worlds

    Bigger Worlds This mod adds 2 new world sizes: Giant and Gigantic. By default Giant map starts with 14 players and 28 city states and Gigantic map starts with 16 players and 32 city states. New map sizes are available at the Advanced Setup. The mod is currently an alpha version (there...
  2. zappara

    Historic City States

    Historic City States Version 2 beta adds 9 new city states to the game: Samarkand Malacca Khotan Troy Milan Koumbi Saleh Anfa Macau Hong Kong Download Also available in game's mod browser. This is a small mod that I decided to make as my first Civ 5 mod after installing modtools - worked as...
  3. zappara

    Stackless python?!?

    I was searching the net for some python information and came across Stackless python. Here's short description about it: Would this be something that can be used in Civ 4? For example convert the game UI to use those so called 'tasklets' to improve the game's overal performance? I'm not...
  4. zappara

    Rise of Mankind 3.0 (final version) design discussion

    Rise of Mankind mod has gone through a rocky road over the past 3.5 years and now it's time to polish and make the final version before we move on to Civ 5. So Rise of Mankind 3.0 should be complete and bug free modpack which means that we got to track down the last bugs and finalize the text...
  5. zappara

    Rise of Mankind 2.9 feedback and bug reports

    Please post bug reports and feedback from v2.9 to this thread. About bug reporting: 1. If you find bug in the mod try to describe it in detail when you post about it. This helps me to locate it more accurately and faster. 2. About missing UI problem: Please post what Windows type and language...
  6. zappara

    Rise of Mankind 2.9 torrents

    Rise of Mankind 2.9 torrents Download the RiseOfMankind2.9Torrent.rar from this post, unrar it and then double click the torrent (you need torrent client) to start to download Rise of Mankind 2.9. At this moment there's only full version available as I haven't had time to compile other...
  7. zappara

    [Civ 5] Rise of Mankind design discussion

    Rise of Mankind -mod for Civ 5 As you may know I originally spent 7-8 months in designing the tech tree for Civ 4: Rise of Mankind and when redesigned it 1 year later it took another 2 months to make. Now for Civ 5 this task will be much simpler since we can use the stuff from RoM's BtS version...
  8. zappara

    RoM 2.9 automatic map conversion

    Rise of Mankind 2.9 will feature new python code that allows anyone to automatically convert map files to RoM - all you need to is to drop the map file to 'Rise of Mankind\Privatemaps' folder and start the mod. When you choose the map file in-game the mod automatically converts it RoM's maximum...
  9. zappara

    [Module] Civ Specific Unitartstyles

    Civilization Specific Unitartstyles I've said it couple times that one of my goals with Rise of Mankind is to provide civilization specific unitarstyles and I've added couple of them every now and then in previous RoM versions. Rise of Mankind 2.9 will get some improvements on that area as...
  10. zappara

    Resource calculations

    Over the years there's been many tweaks to resources in this mod and often questions why some resources appear so rarely on maps. I finally decided to really check the real amounts and made a sheet with calculations and I'm now going to share it so you can do your own resource calculations and...
  11. zappara

    Earth Maps

    There's bunch of earth maps (full and partial maps) on my hard disk waiting for conversion from BtS to RoM. I'll convert them from time to time and upload here. The first maps are gigantic Carter's Earth map, one with 32 preset civs and one with random civs. I think these earth maps are...
  12. zappara

    RevolutionMP beta for RoM 2.71

    Glider posted RevolutionMP beta version that we should be able to use with RoM 2.71. Check his post about it here. What should work: 1) All Revolution game options like barbarian civ etc should work in multiplayer 2) Single player should work as per normal all options ok (Just return...
  13. zappara

    Mapscripts

    I converted couple more mapscripts for RoM settings. These scripts can place RoM's new terrain and terrain feature types: marsh, swamps and storms. For Planet Generator 0.68 I added new custom map size (96x60) as it was requested. Unzip the mapscript zips to 'Rise of Mankind\Privatemaps'...
  14. zappara

    Rise of Mankind screenshots and videos

    Have you encountered some fun moments in RoM and actually took screenshot or recorded video about it? Maybe you'd like to share it with all of us? Have you seen something that was surprising? Do you think you've got the BIGGEST EVER city in the game and want to claim a throne for it? Or...
  15. zappara

    Rise of Mankind 2.81 feedback and bug reports

    Download Rise of Mankind v2.8->v2.81 patch (For Full and Lite versions, should work with Mega version too but breaks Mega version's building upgrade lines for modular civs). This patch updates Rise of Mankind 2.8Lite and 2.8Full versions to v2.81. Make sure you have installed one of those...
  16. zappara

    Download Rise of Mankind 2.8 Hotfix

    I've fixed now couple bugs from RoM 2.8: Hotfix3 --------- Python ------ - Fixed: RevInqUtilities.py isInquisitionConditions now uses RoM settings - Fixed: RevInquisition.py AI players no longer start training more Inquisitors when they have maxed out this unitclass already - Fixed...
  17. zappara

    Rise of Mankind 2.9 discussion

    Now that v2.8 is finally out we can start planning the next version (slowly). RoM 2.8 includes already just about everything I want to have in this modpack (the necessary stuff) so I think v2.9 will be much smaller patch and it won't add new things except perhaps couple mod components like...
  18. zappara

    Rise of Mankind 2.8 Feedback and bug reports

    Please post bug reports and feedback from v2.8 to this thread. Known issues that have been fixed already: Fixed: RevInqUtilities.py isInquisitionConditions now uses RoM settings Fixed: RevInquisition.py AI players no longer start training more Inquisitors when they have maxed out this...
  19. zappara

    Rise of Mankind 2.8 torrents

    Ok, due to some difficulties when trying to upload v2.8 I decided to try out making torrents and start seeding RoM 2.8full and RoM 2.8Lite. Unfortunately CFC doesn't allow torrent files to be attachments so I had to zip them. Download the zip, extract it and click the torrent you want to use...
  20. zappara

    Frequently Asked Questions

    Rise of Mankind Frequently Asked Questions 1. I'm missing UI elements (buttons, city screen not working). What should I do? 2. I can't build more Wonders in my city! What's going on? 3. Can I use Modules made for BtS in this mod? 4. Can you add mod component X to Rise of Mankind? 5...
Top Bottom