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  1. J

    Bug or Feature: Upgrading Units Loose Experience Points

    Cheers. I think I shall take it out ;)
  2. J

    Bug or Feature: Upgrading Units Loose Experience Points

    I had a Unit with about 40/50 Experience points, I upgraded it , and it had 10/50. Any ideas if it is intended, or a bug? (kinda sucks if its intended)
  3. J

    Advanced Options; What do they all do?

    Thanks Mysterio10000, Just what I was looking for, that little file has penly of descriptions. It is a little poor that they left out documentation of this stuff from the game and manual - even if they'd realised after the manual went to press and put it in as a read-me file that woulda been...
  4. J

    Advanced Options; What do they all do?

    Perhaps I've missed something, but I cannot find ANY documentation on this (none in the manual), nor can i see anything in the forums Click on Advanced, then click on options. There are now four tabs, game, graphics, audio, other. The options in audio and other I feel are self...
  5. J

    unbalanced combat

    I think the argument over realism can never end. some will say imagine the units not exactly as the picture, and others will disagree (and argue it's impossible etc, and that the units come from the techs needed) Whatever the case, the point is it peeves some players off bigtime if a very...
  6. J

    Wouldn't the whole unimportant navy issue be solved...

    Battleships / other navy ships were never able to conquer cities in civ 1 or 2. They were able to directly attack and kill other land/sea/air units in that city. I think Civ3 got it right though. While I don't think you should be able to conquer cities, I think naval ships should (at least) be...
  7. J

    Maintenance and Civics Options? Formula?

    Well I saw in a screetshot, that City Maintenance & Civics costs are separate. Still interested to know what the formula might be for either of these.
  8. J

    Maintenance and Civics Options? Formula?

    I don't yet have the game, so does anyone know exactly how it works? I know there are two modifiers for City Maintenance - Distance from Capital and # of Cities. Does anyone know the formula for this? I also know that civics options have different levels of upkeep (high, low, etc), is this...
  9. J

    Primative units vs Modern Units

    I don't yet have the game, however... My main problem with Civ3, was not so much that a Pikeman would kill a tank in a 1 on 1 battle (a very annoying thing none-the-less), but more significantly, that each time the tank fights the pikeman it would loose some health. Most annoying was when I...
  10. J

    Goody Huts not appearing in editor

    This is probably a year too late.. but. (perhaps others shall be helped by this). I too have had the problem with the goody huts not showing up in the editor, but actually being there, and the only way to discover if there is one or not is to scan to see if you can delete the overlay. I...
  11. J

    FIRAXIS: Mini-Map In Editor is WAY Overdue

    Thanks PaleHorse76, it's good to know the original file i downloaded (from here at civfanatics) is the same as the one thats now up on their website :goodjob: too right hagbart. why they can't do something which should be pretty simple baffles me. the point might be made that few...
  12. J

    FIRAXIS: Mini-Map In Editor is WAY Overdue

    Firaxis, please hurry up with the mini-map in editor. This should be a fairly simple thing for you to implement and really should be regarded as a basic feature in any map editor. We've seen quite a few patches now, yet no mini-map. I'd be really dissapointed if this feature was abandoned...
  13. J

    korn's Blitz Mod

    How did you double the healing rate?
  14. J

    Die stinking battleship!I am a caravel!

    To all those who say wacky results only happen occasionally. The probability of a man-o-war say of beating a carrier, is relatively low (much higher than it should be, but nevertheless) HOWEVER consider 2 english man-o-wars, sailing up to a carrier and attacking. by my calculations...
  15. J

    Why I like unrealistic battle results....

    Northstar5757, i see what you are saying, but it is however incorrect. If you don't have the necessary resources to build some of the modern units, thus requiring you to build lower tech units, you will NEVER have to go back anywhere near as far as a spearman/pikeman or whatever. RIFLEMEN...
  16. J

    korn's Blitz Mod

    *Doubled Hit Points and Rate of Fire for all units a quick question, with the Rate of Fire are we talking about the bombardment bit here or are we talking ALL UNITS. if so was this to ensure that combat doesn't take longer with the increased hitpoints? if so how did you do that, and also...
  17. J

    Ok, what is the deal with combat resolution

    well i had a very lucky combat in my latest regent level game. now i had barbarian levels on a fairly low setting... second i think. Anyway, i had an uprising or something. Which was 3 stacks of around 16 or 17 barbarian horsemen! ARRGHH. thats a lot. :eek: Whats more one stack was...
  18. J

    Question about bombardment

    Ahh thanks.. Im making a little mod to change the A/D to make modern units a bit more powerful I was wondering if I i would need to increase the bombard strength as a result. otherwise modern artillery and airunits would not be as good as they should be against modern units. It looks...
  19. J

    Ok, what is the deal with combat resolution

    yeah they did that because of the resource system so you could have a chance if you didn't have the right resources what Foolishness.. rifelmen dont need any resources. HP wise they are on a modern par, so there is no issue. they could have atleast made it more customizable (maybe a...
  20. J

    Question about bombardment

    Does anyone know how the bombardment damage is calculated? against units that is. Is it compared to the units defence? or does that not effect bombardment. All i know is it cant kill a unit on 1 HP (which i think is a little stupid). And i assume bombing with a plane is the same?
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