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  1. W

    In your opinion, what is the best City placement?

    I've never used RCP as anything more then an intellectual excersize. Definately felt too much like an exploit to make a game enjoyable for me. ICS has some problems (but is very good for a fast start). My start really depends on lots of factors. What level am I playing? How large a map? How...
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    Winning on Warlord

    There's quite a bit of strategy change between Civ2 and Civ3. In C2, on pretty much any level, you could just outexpand the AI. The only real issue was controlling when and with whom wars were fought. In C3, you can still just outexpand the AI on the lower levels, but it's a bit tougher. The...
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    Best way to gain Scientific edge?

    Also. Be aware that there's a difference between opening play tech trading, and playing a "tech trade" strategy. In all games, regardless of level, you should trade techs with your neighbors as fast and early as you possibly can. Each civ starts with just a couple techs, and they're mostly...
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    Let's hear your starting strategies

    Just curious about something. Do you play on an edited map? Or something else non-standard set up? Even at monarch level, I don't recall ever getting more then a couple techs from goodie huts in any game. About half are barbarian hordes, and of the remaining (good) ones, most are relatively...
  5. W

    Marine Corpse

    Well. I put in my 2 cents in the "D-day invasion" thread already. I still have a problem with using marines in an assault in preference to any other method. Your tactic is valid. The problem is that unless the city you are taking is across a very short waterway, odds are you'll have to build...
  6. W

    Let's hear your starting strategies

    Hmmm... Specifics vary based on a numbe of factors. Generaly, I move my first settler maybe two spaces *max* before settling on a site. You'll never get a perfect spot, just find the best spot that's right around you. Moving one square significantly expands the area you can see, and makes a...
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    When To Build Mines Or Irrigate??

    You mean this? I suppose that's technically "earlier", but I would not call that an "early game" strategy. Corruption isn't an issue in the early game. It's an issue somewhere pretty far into your expansion phase. Prior to that, hitting size 6 to get wltkd isn't that important. I'm not...
  8. W

    When To Build Mines Or Irrigate??

    Yes. That is the general rule of thumb to follow in the early game. However, the OP specifically talked about the industrial age, and the introduction of rails changes the rules quite a bit. The trick it to learn when to break the "rule of thumb". If you just blindly follow it, you'll still do...
  9. W

    Everybody's Unique Unit: The Marine

    Not really inconsistent at all. I did come on a bit strong in my first post, so I was just trying to soften the position a bit. I still firmly believe that 99% of the time, you'll do better using a traditional invasion rather then trying to take a city directly from sea using marines. I've never...
  10. W

    Pop Rushing

    On the flip side. At the beginning stages of a game, when you're in despotism anyway, and you probably don't have connected luxuries yet, you probably don't want your cities to grow larger then maybe size 4 or 5. Pop rushing allows you to make use of population that might otherwise just send...
  11. W

    When To Build Mines Or Irrigate??

    Yup. You need to look at the squares available around your city and make the assessment yourself. There's no general rule that will work. I think someone came up with a formula at some point, but it was honestly more complicated then it would be to just count up squares and figure it out...
  12. W

    Strategic Resources

    Yup. You can edit the values if you want. Honestly though, I consider that part of the challenge of the game. I would assume you are aware of this, but just in case you're not (your "resources appear at the beginning" bit kinda got me thinking): You will only see a resource appear on the map...
  13. W

    Fast Unit Retreat

    This has been discussed in another thread (the one about armies being fast units). I'll repeat my understanding as it applies to regular units: Rules of retreat: 1. In order to retreat, a unit must be a "fast" unit (typically units with more then 1 movement point). 2. A fast unit...
  14. W

    Are armies 'fast' units?

    Ah. Good point. I haven't paid alot of attention to it since back then. Ok. So amend it to "if a retreat is possible, then the chance of retreat is based on the exp level of the unit". The conditions underwhich a retreat is possible are still valid though. It has nothing to do with...
  15. W

    How to fight a fast indutrial war without tanks

    If you have enough gold and land that you don't need or care about agreements with the AIs, then you probably could use or not use an ROP rape tactic and it wouldn't matter anyway. You're playing on too easy of a level and you've already won this particular game, so what difference does it make...
  16. W

    Everybody's Unique Unit: The Marine

    Hey. If folks can debate over the use of undelines in the article, I think it's fair to debate *when* to use the information in the article as well. That's all I'm trying to do. I just get concerned sometimes because newer players will read an article like this one and think they should be...
  17. W

    Are armies 'fast' units?

    Hmmm... I still say it has nothing to do with the level of the unit. If you watch your units, they will *always* retreat if they are reduced to 1 point of damage and the other unit has 2 or more remaining. If your unit is at 1 and the other is also at 1, it will *always* fight one more round of...
  18. W

    Are armies 'fast' units?

    Part of the confusion is that even fast units dont always retreat, whether in an army or not. If the opposing unit is one hp from dying, your unit will always fight one more round of combat, even if your unit is also at 1 hp. Also. A unit will never retreat unless it has taken at least one...
  19. W

    How to fight a fast indutrial war without tanks

    Let me add something to this. My understanding is that the 20 turn limit will always expire during the AI's turn, not yours. Thus, they will always tell you to move your troops before you get to attack anyway. I'm not clear on the formula for when they'll just ask you nicely and when they'll...
  20. W

    Everybody's Unique Unit: The Marine

    Just an observation. Not really. I said: I think that qualifies as a situation where you "must" attack and take that coastal city in one turn. At least you are presenting the choice that way. I also disagree that you "must" do that often. If he'd be able to fortify that city with...
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