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  1. Krill

    Civ 3 MTDG has finished

    http://forums.civfanatics.com/forumdisplay.php?f=221 http://forums.civfanatics.com/showpost.php?p=9953356&postcount=2011 Can the team fora be opened now please?
  2. Krill

    Can we get the CIV MTDG Private forums opened please?

    Question is in the thread title. I've tried PM, I've tried the chat rooms, and I've not gotten a reply yet. We've been waiting 10 days for a reply now... :aargh: Just a quick PM sayng "Sorry we are busy, expect it done by X date" would be greatly appreciated by the posters in the forum...
  3. Krill

    spy@firaxis.com, subject line "decoder puzzle"

    http://www.firaxis.com/community/bts_crypto.php Anyone know what this stuff is about yet?
  4. Krill

    Name those Cities v12-16

    Krill is an idiot and forgot to do this earlier on in the week, and only just realised when he saw the settler on city 12. We need names for all 5 of these cities, which should be settled in the next dozen turns. We have used a tea theme for all of our other cities (save Zero, which was in...
  5. Krill

    Name that city v0.11

    Code Name: Trojan Horse: Ninja Style Settled: Turn 108 Intentions: Single front city into Kaz lands, culture bomb site
  6. Krill

    Trojan Horse: Ninja Style

    Proposal for a new city location: Aim: Create a single city front with Kaz, limit Kaz expansion, allowing TKY to grow to its' full potential, 4 extra forests for 2 extra workers. Cost: Variable, minimum 2 forests in TKY, either settler out of CK (city t112) or [3 forests in TKY (city t111)...
  7. Krill

    Stats Hiding

    I should probably explain...Kaz have enough ESP points to see our research, and can check out our GNP in the demographics, and the graphs...so Memphus, at the end of every turn changed the slider to show us getting closer to HBR whilst we were infact research currency. Seems like they didn't...
  8. Krill

    Name that Barb City v1.1

    Code Name: Angle Settled: Turn 100 (this turn!) (Possibly, if we don;t get unlucky) Intentions: Blocking Kaz expansion, 2 of NE city, GT draft city, IW city, main defensive city against Kaz and Cav.
  9. Krill

    Name that City v. X

    Code Name: Southern City Settled: Turn 103 Intentions: Line of site over any boats entering our waters, and into Kaz lands.
  10. Krill

    Name that Barb City v.1

    Code Name: Angle Settled: Turn 100 (this turn!) (Possibly, if we don;t get unlucky) Intentions: Blocking Kaz expansion, 2 of NE city, GT draft city, IW city, main defensive city against Kaz and Cav.
  11. Krill

    New Current Domestic Plan (NDCP Thread)

    So, after playing the past 10 turnspretty loosely, it's time to get back to having a few concrete plans, so...here is a NCDP, which is rough in a few places, but others has some OK MM that may need checking out (I have an upto date sim, just verifying it atm).
  12. Krill

    Don't Fear the Reaper

    More MM...sorry, I've done enough damage with diplomacy, time to move back into actually planning stuff... On t103, so long as none of the other teams screw with us, we can revolt to Representation and Caste System...but with Saturn looking at going for CS soon, we are also looking at changeing...
  13. Krill

    Moai Statues

    Yay, more MM threads... Moai Statues (refered to as ms in this thread) provides +1 hammer on every sea tile in a cities radius. It costs 250 hammers, production of it is doubled by stone (which we don't have). There are 3 good candidates to have ms IMO, with one of them an outstanding...
  14. Krill

    Illam Urbem Nominiamo!

    I hope I got that right...not studied latin for 5 years now. I feel old... So, we should be settling our next city in 2 turns, barb willing. It has an irrigated wheat, some jungle, few forests, a fair amount of hills and is coastal. Nohing spectacular, but far from shabby considering our...
  15. Krill

    City 7 Naming Poll

    Code Name: Blocker Settled: Turn 97 (this turn!) (Possibly, if Memphus gets his way :p) Intentions: Provide a forward base to defend our peninsula from Kaz.
  16. Krill

    War Requisitions

    OK guys, it looks like we are in for the long haul with Kaz. And we are looking at building 3 wonders, tying up our best production city. We might need a settler to replace Angle; if god forbid it's building a worker it is not going to grow in a reasonable time frame. We only have 4...
  17. Krill

    Future City Locations

    Anyone want to dotmap that area? The black city site is Angle, the white city site is the proposed site for blocker; both of those sites should really be kept, as they are really strong. The problem with the rest of the land is that there is a sole food resource (a banana) to fit 2, maybe 3...
  18. Krill

    Name That City, Sixth Edition

    Welcome, ladies and gentleman, to the next episode of name that city. Prizes include increasing your post count, improving team activity, and helping SANCTA win the forum spam league. First up, here is the city site: It should be settled on t95 (in 3 turns).
  19. Krill

    SANCTA Social Group

    I created a social group for SANCTA, originally just to check out hte feature and it was the least spammy topic I could think of. I've invited a few people, and if I forgot you I'm sorry, just post here and I'll invite you. No idea what to use it for though. Might be a useful place to start...
  20. Krill

    Slow Game Thread

    Sorta like the Off Topic thread. I'm getting bored with all of the stoppages, so I'm starting this thread in an attempt to both stop activity waning, and as somethign to do when I can't stand any more revising. Anyone seen anything interesting here on CFC, any threads (on topic or off topic)...
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