Search results

  1. mjs0

    Late starting New World Civs on Terra type maps

    I really enjoy playing Terra type maps, but when I reach the New World I would love to be able to find large civs that are well established but significantly behind in tech and social policies, so with that in mind I have a few modding questions for anyone listening...I'm happy to go investigate...
  2. mjs0

    Civ5 available for preload on Steam - NOW (September, 13th)

    If you preordered through Steam you can download Civ5 now. Explanation: That means only downloading, you will not be able to play the game until the 21st/24th). For information about Direct2Drive please look at this post. The download is 4,551.4Mb total. Also on the preload page is a...
  3. mjs0

    Podcast #6 is available! (7/26)

    Hey all, I just noticed that the next podcast has been posted on the official site Main Page here Transcript here I'm off to read it now... Edit: I see Greg posted a thread about this just after mine...Please use his thread for discussion rather than this one.
  4. mjs0

    Disputed tiles: How will ownership be determined now culture is global?

    AriochIV made the following observation in the thread on city graphics (and Ddude97 highlighted it in a reply so I really noticed it). Which got me thinking because this really interesting and yet seemingly innocuous observation leads (in my mind) to a host of gameplay questions. Do cities...
  5. mjs0

    New modding info (6/25) Bitmob interview with Jon Shafer

    Bitmob have put up their full interview with Jon Shafer at E3, and it contains a lot of new information on both modding tools and in-game access to mods. On the in-game mod browser: On more complex mods: On the world builder tool: The tools sound OK, but the key point for me was...
  6. mjs0

    New info (6/25) on Shacknews interview

    Shacknews have posted an interview with Dennis Shirk that seems to have quite a bit of new info (at least that I hadn't heard before), including: On unique units: On the impact of policies on diplomacy: On early game races/rushes: On multiplayer: That last one is particularly interesting...
  7. mjs0

    Short GameSpy Article

    There is a very short new article up at Gamespy. It is in an interview format that is light on detail but has some interesting opinions from someone who has seen the demo. For those who are worried that Civ5 may be a little lightweight there are some interesting quotes: I like this because...
  8. mjs0

    More info from an E3 demo

    Some interesting additional info and confirmations in this writeup: Puppets give you their gold, culture and science but not production: Embarking units takes a turn: Cultural victory requires filling 6 of 10 social policy trees then building a wonder: Wonder bonus from...
  9. mjs0

    Another new article

    Here is another E3 article I just came across; the writer has seen a demo at E3. A couple of highlights:
  10. mjs0

    New IGN Article

    A new article is up at IGN...going to speed read it now. No new screenshots :( A quick speed read revealed only one nugget: You can use a promotion opportunity to fully heal a unit instead. There are probably more buried in there.
  11. mjs0

    Yet another GDC sneak preview

    My google alerts told me about another preview of Civ5 at: www.TheKartel.com As best I can tell there are no earth shattering revelations here, in fact all I got from it were some cosmetics and a few things that had been implied elsewhere but that I had not seen spelled out as clearly...
  12. mjs0

    (CONFIRM) Incorrect turns to border expansion shown in Dom. Advisor Screen

    The domestic advisor has two columns that include two numbers (the second in parentheses) culture and GPPs. For GPPs the number in paren is correctly showing the number of turns until that city will generate a great leader. For culture the number in paren is not useful. I believe it...
  13. mjs0

    Strategy Question: Balancing exploration and espionage

    I have always in the past tended to explore as much of the map as possible as early as possible. I have always felt there are many benefits to this approach... - Know your enemies - More opportunities to trade (esp. techs) - +1 naval movement. - etc. with very few negatives. Now in BTS...
  14. mjs0

    Lack of screenshots

    Maybe I'm just imagining things but it looks to me as if we have far fewer, and less relevant, screenshots of BTS than we had of Warlords at the same time before release last year. When I looked back at IGN's previews and screenshots from last year. Two things leaped out at me There were...
  15. mjs0

    New Information -- Finally! (June 3, 2007)

    Another interview with Alex Mantzaris, dated June 3rd, is a available here: New Interview I haven't finished reading all of it yet but it looks like it answers many questions. Some highlights: Warlords Content: "stuff that impacts game functionality" is in..."assets and codes for the...
  16. mjs0

    Things that make you go...huh?

    In honour of the long history of spearmen defeating tanks (and helicopters) I couldn't resist bringing the following story to everyone's attention. http://us.cnn.com/2007/US/03/05/moose.v.helo.ap/index.html For those too busy to follow the link it basically describes a remarkable incident in...
  17. mjs0

    Trait based tech advantages?

    I was reading several threads today relating to leader traits and got to thinking that an interesting way to accentuate the differences between the traits whilst not introducing difficult to balance tweaks to low level game mechanics might be to extend trait advantages to research. What this...
  18. mjs0

    Accessing Landmarks from the SDK

    I am using the SDK to create landmarks to dynamically label tiles. I can successfully call addLandmark via cvDLLEngineIFaceBase to add a Landmark to a plot. Unfortunately I can find no way to either update or remove landmarks that have been created this way from the SDK. Has anyone seen...
Top Bottom