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  1. PlutonianEmpire

    [TOT] [ToTPP] AI civs are refusing to fight

    I have encountered an unplayable problem where all AI civs refuse to fight each other or even me. This happens no matter what mod or scenario I use. I am on 0.18.4, and I have this issue on previous versions too. I ran an AI Original game and started with Marco Polo's Embassy to keep track of AI...
  2. PlutonianEmpire

    PSA: Increasing the tech paradigm forces the AI to build more cities.

    This is especially useful for 4000 BC starts. When I increased the Tech Paradigm to 20 for a 4000 BC start, the AI was able to build more cities, because the sooner new city improvements are available, the more the AI will waste time building them, so delaying the advent of new city improvements...
  3. PlutonianEmpire

    [TOT] Issue with scenario overhaul: AI Tribes refuse to settle

    Hi all, I'm overhauling my PlutoRising scenario, but was forced to use a 3 year old setup save in order to replace the maps, because the current one for Pluto is outdated thanks to New Horizons. So far, my biggest issue is that now, the AI are completely unwilling to settle cities on Pluto (Map...
  4. PlutonianEmpire

    Pluto Rising officially released!

    I have added it to the Downloads Database, available here: http://forums.civfanatics.com/downloads.php?do=file&id=25231 Here you can ask questions, report inconsistencies or self-contradictions of the scenario, etc. Hope you like it! :)
  5. PlutonianEmpire

    I tried playing ToT on my backup computer, but holy hell was it slow.

    Like, painfully slow. Probably like what you would find on the "low end" versions of computers that were out at the time of ToT's release. I seriously had no idea what I was in for when I loaded it up. Just sequencing the events alone took over seven-ten minutes. :ack: The battle animation...
  6. PlutonianEmpire

    How to I interpret the output from DebugView?

    I could have sworn I asked this earlier but the forum search revealed nothing. How do I make sense of an output like this: 00000001 10:09:28 PM [3704] XDaemon> hInstance = 10000000 00000002 10:09:29 PM [3704] ******************** SMEDS LOG ********************* 00000003 10:09:29 PM...
  7. PlutonianEmpire

    Civ 2 is too slow on a modern PC. What's up?

    Ok, I'm trying to play a game of old fashioned Civ 2 Test of Time. Here's the problem. Even with "fast units move" turned on, the movement of all my units is excruciatingly slow, even for an old game on a fast-ish computer. Using a different computer while Win 7 computer is in for repairs for...
  8. PlutonianEmpire

    Game Freezes after Windows 8 Re-install.

    I wanted to try a clean install of Test of Time on my windows 8 machine, so I renamed my existing ToT install, and installed a installed a fresh copy from the disk. I added ToT to the Data Execution Prevention list, like I did with Windows 7, and then installed the ToTPP program, and ran the...
  9. PlutonianEmpire

    Can anyone help me with something in the Sims 2?

    I'm trying to recreate my childhood home that I lived in in the 1990's, in the Sims 2. While the tutorials for garages works fine if the whole house has a foundation; the house I lived in, had a central elevation, due to resting on a slight hill, resulting in two stairways, one to the upper...
  10. PlutonianEmpire

    Events.txt refuses to enable map transport

    Okay, for my mod of the Original game, I previously had the acquisition of a tech advance as the sole prerequisite event that gives engineers the ability to build map transport sites. However, I wanted to add an additional requirement, so I changed events.txt so that not only is FTL Technology...
  11. PlutonianEmpire

    Tech Tree Design Roadblock

    Okay, in one of my scenarios, a branch off of an earlier scenario, I'm trying to design a tech tree that incorporates Science Fiction elements and Fantasy elements as well, beginning in the modern era. My issue right now, how and where in the tech tree are the fields in Physics should I place...
  12. PlutonianEmpire

    A civ on a different map before event.txt allowance

    I was playing my modified Original game, when I noticed something quite peculiar. While one of the civs was specifically set to appear on that map from the beginning, none of the other civs were allowed to reach it until the completion of the Alpha Centauri race. Despite this, I noticed one of...
  13. PlutonianEmpire

    Invisible cities

    Invisible cities on map import and randomly during gameplay. I forgot how to fix this issue. Stupid scumbag brain. :wallbash: Can anyone remind me, please? :)
  14. PlutonianEmpire

    Issue with scenario converted from MGE

    Hi there, I have an old scenario, which I had converted to ToT from MGE. It is a very heavily modified and expanded version of the WW79 scenario that came with MGE. Since I wanted to include additional maps, I went ahead and added the map transport relationships, and imported three maps, each...
  15. PlutonianEmpire

    Unable to run some utility programs; Win 8.1 x64

    I've attempted a few times to run certain utility programs to be able to tweak my games some, but each time I try, I get the "This app can't run on your pc" error. The utility programs I'm trying to run are civtweak, civcity, and bmp2map. Any way to fix this?
  16. PlutonianEmpire

    Changes to rules.txt causes crash-to-desktop

    I made changes to my rules.txt file to replace a number of units I was using in the extra slots, but each and every time I try to load, I get a crash to desktop. How do I figure out what's causing it to crash? I already used the previously working unit.bmp graphics as that was the only graphics...
  17. PlutonianEmpire

    Game stops responding on AC arrival, windows 8.1

    I made my first success ful trip to AC in the original game. The problem is, when the text is finished, the game stops responding and the video doesn't play, forcing me to forcibly end task in the task manager. Oddly, the game gave me the quit dialog box before exiting, so I'm thinking it's due...
  18. PlutonianEmpire

    The almighty, all-knowing, "Where Can I Find It?" Thread I: WCIF that obscure game?

    How 'bout a universal "WCIFI" thread? :D Basically, similar format and rules as a "Questions" serial thread, except if you've been googling and googling and googling for anything from obscure games to an addon or mod or plugin for any game, and just can't find it, you can ask here, see if...
  19. PlutonianEmpire

    Sooooo.... Am I any good at all?

    :mischief: I saw hobbs' post in one of the OT serial threads about his thread here in A&E the other day, and was inspired by the beautiful dark imagery thread in OT to post my own works after reading both threads. I have a link in my sig, that directs whoever clicks it to my site, which...
  20. PlutonianEmpire

    Any good volumetric lighting tutorials out there?

    AKA, crepuscular rays? :p As the title suggests, are there any good tutorials, especially ones that laymen that are really thickheaded like me can understand, that can help me learn how to create crepuscular rays in Gimp? Bonus points for crepuscular rays from multiple light sources. :D
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