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  1. Flak Fox

    Civ5 Unit Graphics Used in Civ6?

    Greetings all. I was curious if anyone with more knowledge on 3D models (particularly for the last two iterations of the series) than myself, might be able to tell me if unit graphics from Civ5 could be imported into Civ6 (as a mod, for a new unit/replace a unit in Civ6) and how such a unit...
  2. Flak Fox

    Mid-Air Refueling Aircraft

    I want to start by saying that I like the new mechanic for "deploying" fighter aircraft to a hex for it to patrol and attack out from. That being said, I feel as though the Bomber/Jet Bomber have somewhat restricting range. With that in mind, I think it'd be very cool to have a moderately...
  3. Flak Fox

    Missile Cruiser

    Is anyone else a little floored by the fact that the Missile Cruiser looks more like an older (Soviet era) missile corvette or frigate than something that should be replacing a battleship (ie, AEGIS Cruiser)? It's strange to me, especially since it's half the size of a destroyer...
  4. Flak Fox

    Rise Of Mankind 2.91 Random Crash at Specific Turn

    This is extremely irritating. I finally found myself getting back into Civ IV, and the love bug hit me hard with this game. I've dedicated three after-work nights to this specific mod and one specific playthrough on marathon. The game was just getting extremely interesting... Except, now, I...
  5. Flak Fox

    Civ 2 MGE AI Aggressiveness Patch

    Greetings all, I have recently been getting back into Civ 2 (my first ever Civ game) and I stumbled on this topic from awhile ago: http://forums.civfanatics.com/showthread.php?t=473017 Unfortunately, many of the patches that he talks about no longer exist. I was hoping someone might...
  6. Flak Fox

    SMAX - All Factions Mod?

    Hey guys, I was wondering if anyone has ever stumbled on a mod that allows for all factions to be played in a single game and (most likely) also allows for larger maps to be played on? I know a bit of programming but not enough about how Alpha Centauri works 'under the hood' to take on...
  7. Flak Fox

    New Domain (Air) For Units?

    Before anyone gets the wrong idea, I don't want to replace the current air domain in Civ V with the "old school" air style seen in Civ II and I. What I would like to do is create a second "air" domain for helicopter like units. I find it kind of silly that the helicopter gunship "embarks"...
  8. Flak Fox

    Why is Mongolia Single Player Only?

    Seriously? Who thought this was a good idea? I want their name and number lol
  9. Flak Fox

    Flak Fox's More Stuff Mod

    So I finally got around to finishing the first "phase" of this mod I've been itching to add to the community for awhile now. Don't expect a terribly fancy post right now, I'll get around to sprucing it up and adding screen shots as time goes by. This mod is already up in the Civ V mod browser...
  10. Flak Fox

    Importing Civ IV Graphics?

    Has anyone tried this yet? I'd really like to grab up several unit graphics from IV to use in a mod I'm working on. One example--I'm working on an explorer unit to replace the scout, who'll be able to be added onto a galleon unit I'm working on for renaissance era exploration. I'm planning...
  11. Flak Fox

    AI, Pacts of Cooperation, & Research Agreements

    I've been playing Civ V a lot lately (now have 100+ hours logged) and I just had a situation happen that pretty much opened my eyes to some notable AI flaws I've been observing over the weeks, but only now have they become very apparent. To summarize, I started a game as Germany and was...
  12. Flak Fox

    XML File for City Build List?

    I'm wondering if anyone's found a file that orders the units in a city's build list? I attempted to modify the ID of units manually, thinking maybe that'd have an effect but it didn't. Reason for asking is a mod I'm working on adds new units, but always throws them down at the bottom of...
  13. Flak Fox

    <UnitArtInfos> and <UnitMemberArtInfos>

    Okay, I get how you're suppose to "change" these attributes with ModBuddy in the form of XML, I know that you just can't update your additions to a database like you can with the gamedata, what I don't know is--where the heck I can find the complete unit art defines files so that I can make...
  14. Flak Fox

    More Stuff Mod(s)

    This is just a thread I'd like to use to keep track of the progress of a series of mods I will be working on, listing the content I wish to add, the changes I wish to make, and how far along the mod is from completion. Since I can't sleep because I've had this idea stuck in my head all night, I...
  15. Flak Fox

    AI and City States

    I want to know when the AI will start giving a damn when other AI civs attack city-states? I attack one city-state and I'm a monster and the entire world hates me, while Monty or some other war monger starts gobbling city-states up every couple of turns and no one cares. I thought one of the...
  16. Flak Fox

    Remove the Intro Movie

    I don't know about anyone else, but this thing seems ignorant to the thousands of esc, space, enter, ctrl, tab key presses and mouse clicks I can throw at it and always just randomly decides to accept one of them in order to stop. For a short while that changed but then with the latest update...
  17. Flak Fox

    No Americans Playing With Europeans?

    Having a strange issue with a friend of mine from the UK. He has different games up when he goes to internet games in multiplayer than I do, he can't see my games, I can't see his, and even using tunngle doesn't seem to work (he can find my game but can't connect). Anyone else have issues like...
  18. Flak Fox

    Now Americans Playing With Europeans?

    [Sorry, double post...]
  19. Flak Fox

    Planet Earth (2010) Map

    So one of the "mods" I began to work on when I received the SDK was a mod that adds several new city states, edits old city states, and mods some playable civilizations for the purpose of creating a map, as accurately as possible, of Earth in the present day. It's going to take some time to...
  20. Flak Fox

    Runtime Error When Loading Modded Game

    My friend and I are having a strange error with a mod I made. There are no major changes with the mod from the regular game and it works flawlessly when either of us start a game of the mod. However, when attempting to load a saved game of that mod, we get the following error: Runtime Error...
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