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  1. Androrc the Orc

    Graphical References for Historical Units and Buildings

    I started this thread to share with Civ5 modders a number of graphical references which I imagine could be useful for developing graphics for new units and buildings. The Vinkhuijzen collection of military uniforms is an invaluable reference for knowing how soldiers of various nations looked...
  2. Androrc the Orc

    Graphical References for Historical Units and Buildings

    I started this thread to share with Civ4Col modders a number of graphical references which I imagine could be useful for developing graphics for new units and buildings. The Vinkhuijzen collection of military uniforms is an invaluable reference for knowing how soldiers of various nations...
  3. Androrc the Orc

    Changing a player's civilization type during gameplay?

    Is it now possible to change a player's civilization type during gameplay, by altering the DLL?
  4. Androrc the Orc

    Age of Empires Online models in Civ5?

    I have just found out that Age of Empires Online models use the gr2 format... I wonder whether they work in Civ5? It seems to me that the textures have to be converted (they apparently are in DDT file format), but I wonder whether the model works as is. In case anyone wants to try out whether...
  5. Androrc the Orc

    How to make maps into pictures?

    I want to transform one particular map into an image file. How would I go about that? I thought of taking screenshots in the world builder, but I hoped there might be a more straightforward solution... Specially considering that I would like an image with a higher resolution than taking a...
  6. Androrc the Orc

    What is wrong with my text?

    There seems to be a problem with this text entry; when I assign this text to a popup, it fails to show up: <GameData> <Language_en_US> <Row Tag="TXT_KEY_EVENT_ROUSSEAU_PUBLISHES_THE_SOCIAL_CONTRACT"> <Text>[COLOR_POSITIVE_TEXT]Rousseau Publishes 'The Social...
  7. Androrc the Orc

    Events?

    Has anyone worked on making new events? I mean things like the Captain Cook event in the Polynesia scenario, they could add interesting flavor to the game.
  8. Androrc the Orc

    Did the latest patches break anything related to mods?

    Did the latest patches (the one which introduced the DLL onwards) break anything related to mods? If so, what changes do I have to make?
  9. Androrc the Orc

    Should Liberty and Tradition be mutually exclusive?

    Flavor-wise, should Liberty and Tradition be mutually exclusive? Specially considering that in Tradition you have a "Monarchy" policy, while in Liberty you have a "Republic" policy and so on. I have considered modding this change, but I have been unsure...
  10. Androrc the Orc

    [MODCOMP] Europe Price Recovery

    Going through the original Colonization's files, I noticed something: it's yield types had an "attrition" number assigned to them, which essentially meant that some yields (sugar, furs, coats, etc.) would slowly increase in price, and others (tools, muskets and trade goods) would slowly decrease...
  11. Androrc the Orc

    Quality Loss for New Leaders?

    How significant do you think the quality loss in regards to modded leaders is? As you know, we can't currently add 3D animated leaderheads, nor add sounds to those leaders. How important do you think this quality loss is?
  12. Androrc the Orc

    Offworld Cities?

    I distinctly remember a mod that allowed the player to have offworld cities, which would be accessible through a list. If my memory serves me well, that mod is for Civilization 5. Does anyone have any remembrance of it? EDIT: I found it. Sadly though, it was never completed...
  13. Androrc the Orc

    Leader Speech

    Where is the leader speech defined? I can't seem to find that, it doesn't seem to be in the leader scene or in the leader game data.
  14. Androrc the Orc

    "Demographics" Screen Land Square KM Bug

    The bug is the following: in the demographics screen, the land kilometrage is counted considering all owned tiles, rather than just owned land tiles.
  15. Androrc the Orc

    Land Ironclads

    This mod incorporates the land ironclad line of units from the Empires of the Smoky Skies scenario into the game. They are unlocked by an alternate technology line, available after discovering steam power. The mod's features are: - Land Ironclad, Landship and Land Leviathan units - Luboric...
  16. Androrc the Orc

    Luboric Resource

    This mod includes custom Luboric resource icons, font icons, and 3D graphics, so that the resource may be used alongside Uranium without repeating art. It only adds the Luboric graphics, so you'll need to make the necessary .xml and .lua alterations to actually make use of it. Credits to...
  17. Androrc the Orc

    Custom 3D Leader Graphics?

    Besides the obvious difficulty in making 3D leader graphics, is there anything that stops us from implementing them? I've checked the structure of leader scenes, and I see no code reason that prevents us from implementing our own custom 3D leaders. EDIT: Upon further search, I found that the...
  18. Androrc the Orc

    Wildlife

    Wildlife v. 1 This mod adds a spawn system for animals, as well as a wolf unit which takes advantage of that system. With this system, based on the code Firaxis did for Civilization IV animals, animals can spawn on their native terrains and features: the wolf which is included in this mod can...
  19. Androrc the Orc

    What's wrong with this code?

    I made the following alteration in CityView.lua (changes in red): sortedList = {}; thisId = 1; for building in GameInfo.Buildings() do local thisBuildingClass = GameInfo.BuildingClasses[building.BuildingClass]; -- Androrc -- if thisBuildingClass.MaxGlobalInstances <= 0...
  20. Androrc the Orc

    Discussion: Social Policies as Prerequisites for Buildings and etc.

    One idea I've been thinking of is making it so social policies can be used as prerequisites for buildings, wonders and etc., so that besides the more "technical" tech tree itself, the social policies can play the role of a "cultural development" tree. The Humanism social policy, for instance...
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