Same as above. Mod breaks Victoria's ability to build a navy.
Can the below be added to each unit (excluding those units England cannot build), in the Units.xml file without crashing the game?
<Gameinfo>
<Units>
<Update>
<Where UnitType="UNIT_GALLEY"/>
<Set...
I had a few mods subscribed too and when I go back into game they are gone. Steam says I have these mods subscribed, but why did they just all of a sudden disappear and if I have them subscribed, why Steam doesn't put them back? :cry:
This just happened today. I deleted that Civ5ModsDatabase.db...
Yeap and I have mentioned this before on the last page. So far its only when changing a farm land to something else. It doesn't happen in default game, only in this mod. I still suspect it to be that map download this mod is dependent on.
Thanx for the debug log information hint, I was not...
I suspect it has to do with changing a farm improvement to another improvement that is causing the game to lock up and crash? Can someone confirm changing a farm tile to another improvement causes the lockup?
OK after several days of testing I can confirm on my games (even new ones, with just this mod and real name earth map), that changing a tile from farm land to any other improvement will lockup and crash the game. Can someone else confirm this on other systems using both this mod and the real...
Phew it took a few hours, but I was able to replicate the same issue with just this mod and that map. Can someone else confirm this issue on tile# x17, y51. Its north of Old Faithful in North America. Change the hill tile to farm land, then convert it to a mine using any worker. The game should...
I get a constant crash when I try to change a tile on a hill from farm land to a mine. It only happens on that one tile and it never fails. Only mods I have running is the "realname map", "CCtPP", "Unlimited barbarian XP", and "Cheat Engine mod". I suspect its the map.
Small size works for me, keep them. Although if they are going to be changed, at least have a toggle put in place to please everyone.
BTW, nice mod guys.
I think this mod removed the rocket artillery. I have researched all of the techs and I don't have any rocket artillery’s, just the default artillery.
:edit:
Nevermind, I didn't have aluminum.
I'm still convinced the SDK is broken for most people. Small bits of data could have been lost during download from Steam, or that it didn’t install correctly. I have to edit core game files now in ModBuddy to get my mods working and I think I pretty much have a good idea how to mod in Civ5.
Its situations like this where Bethesda games has it right, Like with Oblivion and Fallout. Moding thoes games have load orders that prevent some mod conflicts.
When I looked at the code in CCMAT's mod and compared to this mod, I see a compatibility merge mod; which in turns would take the...
And yet you go and ruin a perfectly undisturbed area of the forums...
:nono: It’s like when my worker cuts down my forest; I don’t know why this bothers me???
Perhaps this topic can get changed to Leader Request and sticky, I'd like to see Roland Regan?
V4 is up
Here is a little interesting tid bit I discovered messing around trying to create new missions for the units:
Basically what I'm trying to show you on the forum is that it looks like you can continue an xml string for as long as you want, and on new lines. Once you reach the edge...
I would remove the restriction of "consuming 2 irons when built" for the air factory, just due to the reason of the limited amount of resources available by default game standards. I know when I play I have at most 6 to 8 irons empire wide for any unit that requires an iron resource, thus only...
I like that idea. I have seen that an SQL file needs to be created to add new mission options to units. I miss the recon and tile bombing option from previous Civ games and would like to see it implemented back into Civ5.
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