I've returned to modding Civ4 after far too long and discovered my go-to software for working with .dds files (Aorta) no longer works. What's software is everyone using for this these days? Is it still DXTBmp?
I'm not looking for something to edit images, just something that can convert PNG...
So I'm back, at least for a little while. Hope you've all been behaving yourselves in my absence.
Technically this release should be a 3rd beta, given how long ago the last beta was and how much I've lost track of between then and now. However I'm unsure if (m)any folk still play HR, so I...
As the title says. Sorry for the silence. I just have too much else going on in my life at the moment. Was working towards being back into it around now, but... yeah. Pandemic. I'm okay, hope everyone is too. Look after yourselves! I will be back, eventually.
- Xyth
This is long overdue, sorry everyone. Life has really not been compatible with modding lately and it's been hard to make progress and keep track of where I'm up to when opportunities to work on it have been so few and far between. This is not as polished as I'd like it to be, but I'm hoping with...
Happy New Year everyone. Here's a preview of the new Foreign Advisor I've been working on:
Civ panels on the left side can be sorted by any of the data contained therein, and you can choose to show only players that have techs or resources to trade and other such filters. The star symbol...
Apologies for being relatively absent here these past few months. Life has been rather busy. It still is to be honest, but I feel I can finally get back into working on HR again. I'll do my best to get 1.25 finished as quickly as possible. There will need to be a 2nd beta though.
Well, this one took a lot longer than I expected. Given the the length of development time (and the amount of interruptions therein) I'm expecting there to be a fair number of uncaught bugs and incomplete additions, despite my best efforts. Any time you can spend playtesting this beta would be...
I'm currently working on balancing Super Forts for HR (Windows only, sorry) and this has got me thinking about how gunpowder-based units are able to ignore city defense and whether this should be adjusted. Historically, it makes sense that Walls/Castles/etc become ineffective against...
I've merged everything so far except one function in CvPlayerAI.cpp, which has been significantly rewritten in both mods. Normally I prefer doing it all myself, but this particular function is melting my brain a bit. Does anyone know if such a merge has been done before and, if so, where I might...
I recently finished merging Captured City Art and Super Forts into HR's DLL. It was more complicated than I expected, but as a result I feel much more confident working with the DLL in general. I've also discovered that I was wrong about certain types of changes breaking Mac compatibility. So...
Merry Xmas everyone, I got you a new version of HR!
Download
https://forums.civfanatics.com/resources/history-rewritten.25373/
Changes
Balance
• Maximum civilizations increased to 56 (Windows only)
• Civic Upkeep increased
• Numerous adjustments to maintenance/upkeep/dissent scaling
•...
I've decided to overhaul the Financial Advisor while waiting to see if any further bug/balance reports come in from 1.24. Shouldn't take long as it's the simplest of all the advisor screens. Is there any particular information or functionality you think should be added to it?
Download
https://forums.civfanatics.com/resources/history-rewritten.25373/
Changes
K-Mod (Windows only)
• Smarter and faster AI
• Culture: more dynamic, more important, spreads beyond borders and over trade routes
• Religion: improved spread mechanics, older religions can be displaced
•...
Source: https://support.aspyr.com/hc/en-us/articles/213487546-Civilization-VI-FAQ
Your Mac must meet ALL of the minimum system requirements below in order to maximize your Civilization VI experience. If you run the game on a Mac below the system requirements, you will experience severe...
If, like me, you have a Mac that is below minimum specs for Civ6, don't spend any money yet! Apple's current laptop lineup is woefully out of date and underpowered for 2016. New ones are finally on the way though...
Minimum System Requirements
Operating System: MacOS 10.11 (El Capitan)
CPU Processor: Intel Core i5 (4 cores)
CPU Speed: 2.3 GHz
Memory: 6 GB
Hard Disk Space: 15 GB
Video Card (ATI): Radeon HD 6790
Video Card (NVIDIA): GeForce 650M
Video Card (Intel): Iris Pro
Video Memory (VRam): 1 GB...
Minimum System Requirements
Operating System: MacOS 10.11 (El Capitan)
CPU Processor: Intel Core i5 (4 cores)
CPU Speed: 2.3 GHz
Memory: 6 GB
Hard Disk Space: 15 GB
Video Card (ATI): Radeon HD 6790
Video Card (NVIDIA): GeForce 650M
Video Card (Intel): Iris Pro
Video Memory (VRam): 1 GB...
Minimum System Requirements
Operating System: MacOS 10.11 (El Capitan)
CPU Processor: Intel Core i5 (4 cores)
CPU Speed: 2.3 GHz
Memory: 6 GB
Hard Disk Space: 15 GB
Video Card (ATI): Radeon HD 6790
Video Card (NVIDIA): GeForce 650M
Video Card (Intel): Iris Pro
Video Memory (VRam): 1 GB...
Download
http://www.moddb.com/mods/history-rewritten/downloads/history-rewritten-124-4th-beta
Changes
K-Mod (Windows only)
Smarter and faster AI
Culture: more dynamic, more important, spreads beyond borders and over trade routes
Religion: improved spread mechanics, older religions can be...
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