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  1. T-mun

    T-mun's Tech Icons

    Here are some tech icons I had made some time ago and some more recent ones. The oldest ones were posted as previews in my WIP thread and I thought I had uploaded them to the DB, but I had forgotten to. Download them all at once from the database. Greek and Hellenistic Icon Pack: Some of...
  2. T-mun

    C'n'P cities from RoN graphics

    I have converted all the city graphics from RoN and its expansion to Civ3 pcx format, and am now willing to make some new cut'n'paste cities out of them. I've been asked to make one version with towers (as a defensive strucutre replacing the walls that don't exist in RoN) by Thorvald of Lym...
  3. T-mun

    New RoN Cities conversions

    Here's my first (official) attempt at converting city graphics from an other game, the magnificent Rise of Nations by Big Huge Games / Microsoft Games. All the files that I have used are the propriety of Microsoft Games. There has been a previous try at converting them, but it was far from...
  4. T-mun

    RoN-style buttons for Balthasar's Victorian Interface

    Here's a set of buttons that I have made for Balthasar's Victorian Interface, using the ones that can be found in "Rise of Nations", an excellent RTS game from Big Huge Games. EDIT: These buttons probably work fine with any other interface, it's just that I'm using that one :) I created the...
  5. T-mun

    Very Thin Borders (territory.pcx)

    EDIT: Here's an improved version of my older work. There were some flaws that are corrected now, and you can still choose from two different style (straight or two-tones). Preview: You can download it here. Here you can see what part I corrected:
  6. T-mun

    Units changing with era

    I'm sure this has already been discussed somewhere, but can't find the info. Has anybody tested with other units the changes happening to the settler and worker when moving to the modern era ? Has anybody tried 4 different workers per civ, one for each era ? Is it possible ? Same question of...
  7. T-mun

    Custom Sounds for Asian-themed scenarios

    Here are some custom sounds that I have created for Asian-themed scenarios. I had the idea when playing the Sengoku campaign, that's why I kept the name in the Database. They use the Civ3 format for system sounds (44.1kHz, 16 bit, mono) and have been game-tested. If you want to use them, all...
  8. T-mun

    Cultural Leader: W. Shakespeare

    This unit was requested by Civinator for the CCM Mod. It is designed to be used as a "culture bomb" (sacrifice for culture), but I included a standard death anim so that people can use it otherwise. No sound for now, except "To be or not to be", with voice by one of the most illustrious modders...
  9. T-mun

    Work in Progress (new thread)

    Welcome to my new WIP thread. I don't have much time these days, but I have noticed a huge interest in Ancient / Hellenistic units. I had begun working on some of these for a Mod that I was planning to achieve little by little. This Mod is about the Diadochi, see this thread by pawpaw if you...
  10. T-mun

    Limited time free products at DAZ

    DAZ is offering for a limited time DAZ Studio 4 Pro, Bryce 7 Pro and Hexagon 2.5. These tools could be used by graphic creators here, they just require you to subscribe to the newsletter. Click here.
  11. T-mun

    Warhammer Humans Unit Pack

    In this thread I will post some units for the Warhammer Mod each time I finish a new one, so they can all be found in one place. They come a bit late for the WH community, but hopefully some hardcore fans would use them. Many of them have been requested or inspired by Stormrage, so they are all...
  12. T-mun

    Ancient Cultural Leader

    Good evening everyone :) I know units come in pack these days, but mine comes alone ;) It was intended as an Antiquity replacement for Einstein, the Scientific Leader by Firaxis. That is why there is no Attack anim. I called him "Ancient Cultural Leader" instead of "Ancient Scientific Leader"...
  13. T-mun

    Discussion about Hoplites

    I've recently finished a book by J.E. Lendon, "Soldiers and Ghosts, a History of Battle in Classical Antiquity". A very nice article about it can be found here. The author does a very nice study on how Greek and Roman soldiers used to fight, their techniques and weapons, the part played by...
  14. T-mun

    Looking for ancient helmet props

    Hi all, I'm currently looking for ancient helmet props like this one : or this one (a Pilos) : A sling prop would be nice too, as I'd like to try myself at making a slinger animation. If anyone can post links to free stuff, I'd be very grateful :)
  15. T-mun

    New units_32 for Sandris units

    UPDATED 10/01/11 Hi all, Have you ever tried to paste one of the units_32 files coming with each of Sandris new unit and see it getting screwed up on your own big units_32 ? All the civ-blue getting weird ? Well, this is a palette problem. I didn't correct it. I had another idea : I wanted to...
  16. T-mun

    Correcting some good units

    I recently found that I could easily correct some weird stuff happening in some unit's animations, like the little correction I made to one of Sandris' units lately. So, the purpose of this thread is to post your corrected files or ask (gently) for someone to modify them (if the author is ok)...
  17. T-mun

    A little correction for Sandris' units

    Hi again, I'm using a lot of Sandris units for my own and personnal version of well-known mods such as MEM and Rise of Rome, and I've found some little problems with these excellent units. Nothing that makes them any bad (at all), but I've found a way to correct them and make them only better...
  18. T-mun

    Labels bug with French version (solved)

    Hi all, I've found a strange bug with Civ3 french version (may be the same for some other languages), happening when I play a scenario made with another version of Civ3. This is what happened while playing the Space Opera Mod, but the same happened with EFZI2 and MEM. I've found that...
  19. T-mun

    Heavy Swordsman (Oct 21, 2008)

    UPDATE! This swordsman comes now in two versions! This is my first unit, finally finished and uploaded after a few years of previews ;). Custom sounds are coming. It is basically the Foot Knight figure by Kinboat (called "Armor" in Poser, check this page), he never released it as a unit, so I...
  20. T-mun

    themanuneed's WIP

    UPDATE! See last page. Here's my new attempt at making units. I've been playing with Poser a lot these days after a needed break (Poser was driving me mad). With help from Vuldacon I almost finished my first unit, a foot-knight in armor (model from Kinboat). I couldn't get CivFlicEdit to...
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