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    Late-game use of workers

    The situation is such that victory is assured, there are plenty of unimproved tiles and many cities with excess food and many more that are lacking key improvements. My own tendancy is to keep almost all my workers in action until all the chops and improvements are complete. I'm wondering if...
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    Will a OCC foe ever DoW on you?

    I'm considering leaving several hapless foes alive with a OCC on the off chance that they DoW on me and provide some war happiness. Does anyone have any experience with this tactic? Is it more trouble than it's worth? I guess I'm wondering specifically if a OCC foe will ever DoW on me. I've...
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    Show me the money!

    "][/URL] Where is all this commerce coming from? I am not in a GA and I haven't even built a marketplace yet. I know the MoM is giving me a few tourist dollars but otherwise, I don't see where all this money is coming from. A glitch? It's the only city among 300 where I have this...
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    Scoring question - when does it count citizens?

    This might seem like a simple question and perhaps there's already been a definitive answer (link please!). When, exactly, does the game count citizens (happy x 2, content x 1, unhappy x 0)? Is it at the end of the turn or the beginning of the turn? I'm sure to have a follow-up question based...
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    Donny Brook's Emperor Huge Histographic Game

    Recently I submitted my third HOF game, which luckily ranked #1 as of the time of writing this thread (Feb 2009). :goodjob: While I take some pride in that accomplishment, I realize that: 1. A huge histographic game is a major committment (six months in my case) so there's a relatively...
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    DoW tips please

    I'm learning about the war happiness benefit and would like to take advantage of it. In the past, I've just barged into my enemies, disregarding who actually declared the war. Consequently, I'm not well versed on how you can predict that an enemy will actually declare on you. I understand...
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    Rush granary, switch to courthouse for no additional cost

    Perhaps this is a well known bug, but I tried to search and could find nothing. I've rushed a granary (for X gold) and get a full production box of 60 shields. I then switch to courthouse. It tells me "do you know you'll waste X shields?" I say yes. It then gives a full production box of 80...
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    Valid trade disappears next turn

    First of all, I have posted a thread on the tech support forum because I'm having trouble uploading my .sav file...sorry about that. Anyway, I make a valid trade of techs+lux for one lux, end my turn and then the trade is no longer in effect on my next turn. Neither side ended the trade via...
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    Can't upload file to a new thread

    I'm trying to attach a .sav file to a new thread (~400KB) and I keep getting an error message saying the upload failed. Manage Attachments Upload Errors tradeglitch.SAV: Upload of file failed. Am I doing something wrong?
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    Total culture game limits problem C3C Complete

    Fixed it. Tricky stuff that... It's the "world size bug" that was causing me problems. Start, save, exit, start again with previous games settings... That worked.
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    Most important things about C3C vs. PTW?

    I'm a long-time Emperor-level PTW player and I've only recently got C3C. I'm looking to give it a try once my current conquest is complete, so what are the main things I'll need to know to take advantage of C3C? You can be concise - I've done some reading already so I should know what you're...
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    New palace city "cannot trade with..." so deal cancelled

    I had an existing 20-turn luxury deal (my stuff for Bab's alliance) and I moved my palace. The new location "cannot trade with" Babylonia so the deal ended. I then re-established a ROP deal and the Babs were immediately polite again. Seems I took no reputation hit. Raises some interesting...
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    Game mechanics question

    I know I've read this somewhere before, but couldn't find it on the FAQ or elsewhere and couldn't think of a search string. As one turn ends and the next begins, how do you know which city will be the first to have its production calculated for that turn? This is an important consideration...
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    Q: Does AI adjust to victory conditions?

    I typically play with default game play settings, but was curious if the AI adjusts its play based on restricted victory conditions. For example, if "conquest" is checked as the only victory condition, does the AI play accordingly or is there no noticable difference?
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