Patch is live !
https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945-humankind-release-notes?page=1#post-351837
IMPORTANT CHANGES AND ADDITIONS
Improved historical religions discoverability
Reworked the Religion panel, to make the choice of historical...
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This is the development thread for my main project, trying to bring to Humankind some of the concepts we've discussed and were implemented in my civ6 overhaul project.
As for the civ6 project one of the goal is to provide a more credible background simulation that un-streamline some...
This is an unfinished BepInEx plugin @(AOM) was working on before he stopped playing, and thanks to him I was able to complete it using his project's code.
When the option is set to "Humans First" in the "Pace" screen, all humans players will be able to complete their turns before the AIs...
Patch [1.0.8.1793] is live !
Note below, from:
https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945-humankind-release-notes?page=1#post-348021
ADDITIONS [Cultures of Africa Pack]
Expand your HUMANKIND™ experience with the Cultures of Africa DLC!
Features...
Cultures and Leader names are based on the selected Civics, Ideologies axis and Empire Size.
You can also chose how the Empire name will be displayed in various UI text, for example with the Leader name to help track who's who for the length of the game.
This is a BepInEx plugin, full...
new patch released !
https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945-humankind-release-notes?page=1#post-346552
New balance patch released
https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945-humankind-release-notes?page=1#post-344968
New patch
https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945%2523post-343640?page=1#post-343640
CHANGES AND ADDITIONS
- Added a color picker to the game settings allowing to adjust the color of the subtitles and the available Empire colors.
- Added...
New blog post about what's to come next week, with more options, balance changes, and mod.io integration:
https://www.games2gether.com/amplitude-studios/humankind/blogs/786
Let it be known that His Imperial Highness Coyote II of Norway, Leader of the Gedemonia Home-State, has graciously accepted your magnificent tribute as a fitting compensation for the crime of lèse-majesté when your scribe wrote "[ferrets] are more nimble [than cats]".
Our demand to remove all...
Sorry, I was away from my PC last WE and forgot to post them, but here are the patch note for version 1.0.3.253 posted Friday.
https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945-humankind-release-notes?page=1#post-338719
CHANGES AND ADDITIONS [All...
New patch released !
https://www.games2gether.com/amplitude-studios/humankind/forums/168/threads/41945?page=1#post-336817
Remember to opt out of the Beta branch if you were using it...
[1.0.2.139] Version Notes
CHANGES AND ADDITIONS [All platforms]
- Decreased the Combat Strength of the...
v1.0.5.0 available on mod.io
Old changelog
source (gitHub)
Installation instructions, descriptions, post-release changelogs and credits/thanks are on mod.io
See the posts below for "How to use a .json file for mods or maps compatibility" and "How to get the diagnostic file for a bug report"...
Beta patch notes and instructions are here : [1.0.2.132] Beta Patch
CHANGES AND ADDITIONS
Decreased the Combat Strength of the "Man of War" Unit.
Added a game option to set the speed of the horizontal/vertical panning on the map with keyboard inputs.
Added a loading screen and animated loading...
Catoninetales_Amplitude posted a blog post earlier about what's coming next here:
https://www.games2gether.com/amplitude-studios/humankind/blogs/780
For those like me that missed it, here it is:
The classic Genghis Kai's GEM converted and edited from civ4 to civ5 for YnAEMP, edited by Hornigas for "Play The World" for civ5, then converted and edited to civ6 for YnAMP.
Giant Earth Map is now released on mod.io, get it there with installation instructions
Also available on gitHub...
After a bit of searching, I think it will be harder/slower for me to write something in Lua to export civ5/6 map data in HK format than
make a screen shot of a full screen map
convert it to a 2-3 colors PNG
import it for continent shapes in the map editor
redraw everything else.
Because here...
Thanks to Dembeor post on g2g forum I've made two larger blank template to use with the editor
Just unzip the content of the attached file to your "..\Documents\Humankind\Maps" folder
Warning: size not tested in game ATM
Similar to this bug:
https://www.games2gether.com/amplitude-studios/humankind/forums/215-bug-reports/threads/41969-pc-steam-district-is-invisible-does-not-load-after-reloading-game?page=1
I tried reporting it in the thread above but for some reason the page reloaded and erased my message while...
Like a few other CivFanatics I was able to test the game for a few days before the release thanks to Catoninetales_Amplitude.
disclaimer: I also own the game, this had no influence on this review content...
I was hoping to post this yesterday like everyone else, but I had the time for only one...
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