Search results

  1. Elhoim

    [Map] Huge Earth

    I'm working on a Huge Earth map! Updated with 10 players version and Europe start. Installation Download and extract the attached zip to: Documents\Humankind\Maps When starting a new game, go to maps and it should appear there. TSL While TSL is impossible, what you can do is assign the...
  2. Elhoim

    New Open Dev out now! :D

    Here are the instructions to check it! It will last up to May 3rd, and it has 150 and 4 out of 6 eras. https://www.games2gether.com/amplitude-studios/humankind/blogs/766-victor-opendev-available-now?page=1
  3. Elhoim

    [NFP] Question: How to change a XML line via SQL?

    I want to change a couple of values in some lines similar to this one: <Row AttackForceType="StandardRaid" MinTargetDifficulty="DIFFICULTY_WARLORD" MaxTargetDifficulty="DIFFICULTY_EMPEROR" SpawnRate="1" MeleeTag="CLASS_MELEE" NumMeleeUnits="4" RangeTag="CLASS_RANGED" NumRangeUnits="2"...
  4. Elhoim

    New Feature Focus: The Art of War

    A new feature focus is up :D https://www.games2gether.com/amplitude-studios/humankind/blogs/761-humankind-feature-focus-10-art-of-war
  5. Elhoim

    Railroads

    Some question about Railroads: - They no longer give any production benefit on connection, right? I didn't find the modifier on the ingame tooltip of production. They only unlock the possibility of building a train station instead of a seaport, then? - The cost, it is 2 or 3? Because I was...
  6. Elhoim

    Difficulty and Gold Maintenance

    In game Chieftain and Warlord appear to have a benefit on gold maintenance for routes, buildings and units, but in DifficultyMod.xml the value is 100. Any idea where it's coming from?
  7. Elhoim

    TSL Earth Map?

    Is there a good TSL Earth map that's compatible with VP? I saw some mentions of people using YnAEMP maps, but I can't get them to work, or which one to use. Thanks!
  8. Elhoim

    What I Really Like About the Combat System

    The thing I like the most about the game in general is how it focuses on a few core concepts with its rules, keeping them at a manageable level so that you can juggle with them in your head. The same goes for combat bonuses: - Bonus on high ground. - Penalty on river. - Forest bonus vs ranged...
  9. Elhoim

    Analysis - The Beauty of Humankind's Expansion and Exploitation System

    First of all, thanks to the devs for allowing me to participate in the OpenDev. It's been a very enjoyable experience, and I hope you are able to make a better game thanks to it. I've played 20 hours of the scenario, trying different things, and these two came across as the biggest, more...
  10. Elhoim

    [GS] Georgy Zhukov 50% flanking bonus bug?

    I've got Georgy Zhukov and now flanking bonuses are crazy! Check this one: Is it known? Any way to fix?
  11. Elhoim

    [GS] Out of city radius tiles

    Which things work outside the working radius of any city? IIRC, renewable power gets added to the city even if the tile is not worked, and farms contribute to the adjacency bonus (they look horrible unworked, though). Anything else? Housing? Natural parks? Something that I think that would be...
  12. Elhoim

    [BTS] Help Changing the background of the bottom left tooltip

    Hi! Does anyone know how to change the background of the tooltip on the lower left side? I saw some people posting pics with it in a darker color, but couldn't find a mod nor how to change it. I'm quite tech savvy, so I would just need someone to point me to the texture file or xml. Thanks!
  13. Elhoim

    [GS] Help with implementing custom Roman Fort

    Hi! I have a custom model for the roman fort, but I definitely have no idea how to point the game to use it... If there's a kind and knowledgeable soul that could implement it I would be extremely grateful =)
  14. Elhoim

    Great Person Focus (2-13 version)

    I've chosen the Great Person Focus city specialization and the Governor AI prefers to have Laborers instead of filling the huge amount of empty Specialists that the city has. What is the logic behind it? I kinda expected that button to be like "Fill all specialists the give GP points without...
  15. Elhoim

    Ideologies and the One World Mentality issue

    There was a discussion regarding the "weight" some ideologies have, and how civs quickly go to the "one world" mentality with all choosing the same ideology and switching early. While Gazebo might know better, here's my experience from my latest game and thoughts: Iroquois got an ideology...
  16. Elhoim

    The Age of Decadence - Combat Video #2

    Hello, my name is Oscar and I´m the Lead Artist of The Age of Decadence, an indie RPG. I´m presenting you our new combat video (don´t expect shiny graphics!), and also I´ll provide you with any answers you might have about our game. http://www.irontowerstudio.com/forum/index.php?topic=145.0...
  17. Elhoim

    New Stability Icons! Check them out!

    Install in Sid Meier's Civilization 4\Warlords\Mods\Rhye's and Fall of Civilization\Assets\res\Fonts They should work with vanilla version too. :)
  18. Elhoim

    Hide the dead civs!

    Are you tired of having the dead civs clogging up the scoreboard. Then this is for you! I´ve hidden the dead civs and there seems to be no problems whatsoever with the mod! :D Just put it in Sid Meier's Civilization 4\Warlords\Mods\Rhye's and Fall of Civilization\Assets\Python\screens...
  19. Elhoim

    Reduce Minimum Turns in War

    Right now wars must last a minimum of 10 turns, but I found that usually wars are effectively over way before that. Usually by the 5th turn one side has broken the main force of the enemy, leaving only the city mopup. With the new stabilization system, it´s not always a good thing to capture the...
  20. Elhoim

    Improved Middle-East City Style

    I found the middle east city style textures rather bland, so I took the liberty of improving them. I won´t post it until I contact the original maker of the mod, but I don´t know who he is. Can someone tell me? Rhye? Here is a little screenshot so you can see how it looks. This is a BEFORE...
Top Bottom