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    Religious Crusade

    Hello (again). This is a specialist Multi-figure unit for Civ3, "Religious Crusade." Made from several default Civ3 units, from Steph's SBB utility. Usage recommendations: Requires Monotheism, costs 100 shields, costs 3 population; give it high combat stats relative to contemporary...
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    Tribe

    Hello. This is a specialist Multi-figure unit for Civ3, "Tribe." Made from default Civ3 units: Warrior, Worker, and Settler; using Steph's SBB utility. Usage recommendations: Basically, this unit replaces the Settler for the early turns of the game. In my Civ3, I have made the...
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    Specialized MFU: Pioneers

    Hello. This is a specialist Multi-figure unit for Civ3, "Pioneers." Made from the default Civ3 Rifleman, and "Modern" Settler, with the "Riderless Horse" created by Kryten. My recommended stats, are, well, I made it to be an Expansionist-only Settler unit, availible with "Imperialism" (a...
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    Pediaicons.txt

    I have spent some time making the first test alpha of my mod. I have added many new units, some resources, and now, several buildings (a few wonders included), and a new government. I have also changed the names of several techs, but have not added any new ones. I've had no trouble with the...
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    Musket Infantry M-Unit.

    Hello. I made this M-Unit from the animation "Musket Infantry" created by Dark Sheer. It contains attack, default, death, fortify, run, and victory animations, of a line of 4 musket soldiers. :cool: Tested in-game, looks nice (better than I thought it would), although, if you are a...
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    help with adding improvements

    ok, well i keep having this problem with my mod, and since i can't stand the base game this problem is wanting me to put civ3 back in the box for a few more months its probably a simple error; whenever i load up my mod, right when i push new game the error comes up this only has happened...
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    preview of my lame new unit

    here is a pic of my Man-At-Arms unit. i modified the legionary animation; im gonna do more to it after i complete all the flics half of the south facing attack animation:
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    question about civ advances

    does a prerequisite have to be listed before a tech that requires it? i mean, can i set a tech in slot 5 to require something in slot 6? im overhauling the tech tree, and i need to know this, cuz if so, id need to do a lot more work! thanks
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