The AI gives weight to the free tenets given by being the first and second to pick a certain ideology, so you're likely to see at least one of each ideology. But beyond that, what ideology do you see the AI pick most often? Let's gather some data!
Just checking in case I'm missing something obvious. Is the CvPlayerPolicies::AddFlavorAsStrategies function the only one which adds weight to policies, meaning AIs are pretty much hardcoded to follow certain policies every single game (which would coincide with my in-game observations)? Or am I...
When I press Print Screen inside Civ4, I get a screenshot of my desktop rather than of the game. Until now I've always gotten an in-game screenshot. I haven't changed any windows settings. Any idea what could cause this?
Using Windows 7.
To list some solutions I've googled but didn't work for...
Or rather making the game think the file hasn't been modified. Is there a way? What causes the game to think a file has been modified? I've discovered an annoying code error in an ongoing mod PBEM. The fix is merely commenting out a line, but that's sufficient to make the PBEM save impossible to...
I'd like to gather some statistics on what national wonders are built how often.
Therefore I'd like to ask that when you have finished a game, or at least have gotten to a point where you have researched the tech prerequisites for all national wonders, that you post in this thread, to do two...
We have a launch. Turn sent to Pfeffersack.
The turn order:
Maniac - Pirates : peter_steenbeke ta hotmail tod com
Pfeffersack - Spartans : PM on CFC
nevill - University : spb.nevill ta gmail tod com
GeoModder - Angels : GeoModder ta hotmail tod com
As a reminder, the settings:
Standard-sized...
I've finally dug back into trying to create a VEM modmod, using the advise given in this post. Rather than continuing the Dutch civ, for now for the purpose of ModCast I've attempted to make the Caribbean civ by Optik work under VEM. However I'm running into a very basic problem: the game...
Anyone interested in playing a Planetfall PBEM with GeoModder, Pfeffersack and me?
We'll include AIs for the slots not taken by human players. Starting era will be Expansion era. While it hasn't been discussed, I assume we'll be playing on a standard sized map. The other settings are still...
Circling above. The forty-fourth episode of ModCast is now netcasting. Entitled "Code Vultures" with a runtime of 60m52s, it features core panelist Peter "Maniac" Steenbeke with new regular panelists Jacob "xeinwolf" Turner and "Thalassicus" with returning guest co-host Derek "Kael" Paxton and...
I've made a modmod civ for VEM: the Dutch. I'll make this post more organized, prettified and official later, but now I'll be more short and to the point.
If you want to discover the gameplay possibilities of this civ yourself, don't read further and scroll to the end of the post to look at...
I mean, becoming allies with a city state next to another player is, I assume, just begging for that city state to get conquered to deny you the bonus. But what's the problem with allying with a city state close to you, in a position you are able to defend?
I'm a Civ5 MP noob, for the record.
I've been gifted the Polynesians as a birthday present. So now I'm very busy losing the Paradise Found scenario. I need to make a last ditch attempt to conquer Tonga before they win a cultural victory. For that I need to cross half the Pacific, so I'd like to keep my direct neighbour off my back...
I've been gifted the Polynesians as a birthday present. So now I'm very busy losing the Paradise Found scenario. I need to make a last ditch attempt to conquer Tonga before they win a cultural victory. For that I need to cross half the Pacific, so I'd like to keep my direct neighbour off my back...
Back again. The forty-third episode of ModCast is now netcasting. Entitled "Good Day, Earthlings" with a runtime of 58m46s, it features core panelist Peter "Maniac" Steenbeke with new regular panelists Jacob "xienwolf" Turner and "Thalassicus" with first-time guest co-hosts Jorge "Txurce"...
The extra culture you should get from certain resources near a city with a Temple or Monastery does not seem to get counted.
Attached are two screenshots.
Porto Alegre has a Monastery and is working a Dye resource. However it is only receiving 2 culture. Shouldn't it be 4?
Piratini gets...
Because that building is set to MaxPlayerInstances 0.
This code in "BP - General.sql" should be changed:
INSERT INTO Policy_BuildingClassHappiness
(PolicyType, BuildingClassType, Happiness)
SELECT DISTINCT
'POLICY_ARISTOCRACY', BuildingClass, 2
FROM Buildings WHERE BuildingClass IN (
SELECT...
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