Well, I guess I'll take the easy way and just ask, although this would be a little tricky to find with a google search. (but I will be looking through "city plot" threads as I await a reply.)
I want to remove some city building models from being displayed in the game. In other words to...
I was just looking over the Medieval Conquests Mod in the Colonization forum and I was struck by something interesting. Not having played Colonization in awhile, I noticed that the game's environmental lighting produces a very nice shadow effect on units. I would like to play around with...
Maybe some of my fellow Civfanatics would be willing to refresh my memory or point me to a tutorial on creating custom team colors.
If I remember correctly, there is either an XML or Python value that sets the team color. I can paint custom team colors on the flags and units (It would look...
Hey, what a great job everyone has done to keep SMAC alive! I finally decided to install and run my Planetary Pack version of SMAC/SMACX on Vista and I must say I'm impressed.
After I installed the game, the Firaxis Windows2000/XP Compatability Patch, and the Unofficial SMAC/SMACX...
I migrated to CivIV, but like to look around CivIII from time to time. Maybe I should install and play CivIII some more again. You have made alot of cool stuff in the last few years that has rivaled that of Firaxis.
One of the things I do miss about CivIII is that while making/modifying...
I ordered CivIV:Complete Edition from GameStop.com and thought I'd post something of it for those people who are thinking about buying it.
CivIV:Complete Edition has all four games (CivIV, Warlords, BTS, and Colonization) on a single disk and really is DRM free. (I don't need to have the...
I would like to learn a little more about the different map folders. How are the various folders; Transfer Maps, Custome Maps, Public Maps, etc., used when working with maps?
I would like to ask how to use some of the map folders. I see a few kinds and was wondering how the Tranfer Maps, Customized Maps, Public Maps, etc., are used to work with maps.
This is an accidental double post. Moderator would you please delete this thread.
Have any of you Nif Scene Viewer users worked out how to play complete unit animations in the viewer? Working with Max as well as other game scene viewers, I assume that Nif Scene Viewer should be able to do that. However, I believe the animation files may have to be arranged somehow in a...
Examining a few example units in MAX, I see that the treads of armored vehicle unit models do indeed appear to rotate during the "run" animation sequence.
Does anyone know how this is done? It does not seem to be a true movement of the tread, but something cosmetic to simulate a rotating...
The display always was fine until, presumably, the Nvidia Graphics contoller auto-update. Now the Civ4 screen display is diplaced about 2 inches to the right and about a half an inch down from the top. When I change the games screen resolution, it fixes this temporarily until the next time I...
A reskin of Snafusmith's T-55. This time I added the alpha channel for Team Colors. If you want a .dds without, please post in the thread and I'll add a no-Team Color .dds later. This unit is simply done in a desert tan for the Middle-Eastern civilizations. Once agian, I took great care to...
Hey look! I finally made something!
This is a reskin of Snafusmith's Leopard 2a5 from the Warlords Modern Warfare Mod. It can use the modern armor animations or Snafusmiths Leopard 2a5 animations if you prefer. However, I have modified the model .nif to use the new skin along with a gloss...
I am using Microsoft XML Notepad 2007 to edit unit xml files. I change a path and save the XML(or even if I save without any changes) the game gives me an error at start-up when it tries to load that particular XML and tells me the error is in the very first line of the XML document.
Do any...
Say...do any of you know what causes this: (See attached picture)?
Some imported .nif's look fine, while others have this "red" texture problem. I am importing the models into 3ds Max 8 from a generic folder, and it seems the texture maps are all there.
I think it may just be a small...
I've read the two "importing to max" tutorials and followed their instructions. However, I seem to only be able to import the models. The textures are not showing in the viewport. I am simply trying to import the Spy unit or the Watermill unit with textures as shown in the tutorials.
I...
Say....Is there any interest in creating some new units for SMAC-X? I've done a little research. There are some problems, but has anyone gone into this before?
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