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  1. M

    Alert dropbox fails to respect 'open in new tab'.

    When I have new alerts, I can mouseover the "Alert" tab, and get a dropdown showing me the alerts. In my browser, ctrl-click will open links in a new tab. If I hold control and carefully click on the link contained in the alert, it opens in a new tab, as desired. If I slightly miss the...
  2. M

    Using upgrades to build your army

    (disclaimer: I haven't been able to test this) Recall that the value of gold is: 4 gold per cog to buy a building or unit 2 gold per cog to upgrade The way the yields of tiles and buildings are tuned, upgrading is a good deal, probably to the point where the most preferable way to get...
  3. M

    Settlers vs food

    In addion to allowing yet another copy of buildings, building a settler has several obvious effects on your overall empire productivity: +2 food +1 cog, or more depending on city tile +1 amenities (because the first 2 pop points are free in this regard) +1 to +5 housing, depending on water +0...
  4. M

    UI design bug -- browsing available policies is locked

    In the view policies tab, the view of the policy cards is locked. Not only is the text on the cards darkened, but you can't use the scroll bar or the filtering buttons. I could pay the gold to unlock it, but I don't want to actually change my policy cards, just browse what's available.
  5. M

    Why do I want farms?

    Farms increase your food, letting you grow your city. However: The larger the city, the more expensive it is to grow another point Growing a larger city requires spending resources to increase housing Growing a larger city consumes amenities, of which you have a finite quantity Often, growing...
  6. M

    Brainstorming for the martyr culture victory.

    The current popular strategy for culture victory (see beta gauntlet I or this S&T thread). The basic idea is Use the religious belief that triples the tourism of relics Use the martyr promotion on apostles to create relics (Optional) Use the city state Kandy's suzerain bonus (a relic every...
  7. M

    Unit selling and the opening build

    The early game is a tension between three factors: Scouting afar to collect goody huts, meet city states, and discover continents and wonders Building military to defend against barbarians / AI rushes and to scout nearby terrain Developing your city and/or expanding But given the high value...
  8. M

    [reproducible] Founding a religion doesn't convert enough citizens

    In the attached save, there is not yet any religion on my continent. I buy the prophet, found a religion, and I don't get enough converted citizens to convert the city. I played out another 50 turns, but nobody else ever converts. Speculation on reason: the holy site is three tiles away from...
  9. M

    Where do great works go?

    What gives great work slots? There doesn't seem to be any way to search the civopedia to find how to get these....
  10. M

    A space race experiment.

    All the talk about technology increasing district costs has led to people speculating that one should take a science-averse start, focusing on trade routes and industrial zones before investing in science progression. So... I decided to try it out. (Deity level, if that matters). My initial...
  11. M

    Bug - sabotage is good for your economy (Not a Bug)

    I just finished a space race, and discovered an odd bug. In most of my cities with industrial districts, workshops are giving +2, factories +3, and power plants +4 production. But in my capitol -- which has undergone a couple sabotage/repair cycles on my industrial district and is currently...
  12. M

    OCC space with no tech trading/brokering

    Is this possible on Emp+? I've been trying it a few times, and I've realized that a huge number of turns are saved by snagging the techs from the AIs that aren't on the superconductors beeline -- enough that I'm not sure you can really outrun an AI cultural victory (or AI space race). (I've...
  13. M

    The cost of a citizen

    I recall reading once that the total cost of having a citizen is about one :gold: per turn. And thus, for example, growing your city to work another :food::food::hammers: tile is not so great an idea, because the net effect is to gain one :hammers: at the cost of one :gold:. I even recall seeing...
  14. M

    Computing civic upkeep

    This thread is to compile the information in this article into a more readable form. I have not tested that the information therein remains accurate. For each civic category, upkeep is computed as follows, with each individual calculation rounded down and negative numbers replaced with zero...
  15. M

    Enhancing your playing experience

    I'm getting back into Civ IV (BTS) after a couple years away. I have BUG mod 4.4 installed -- I think that's still the most recent? I have not tried BUFFY: it was still sort of new and fiddly when I last played Civ IV, and I was quite accustomed to my BUG mod settings and didn't want to give...
  16. M

    For economic success... don't grow your cities?!?!?!

    I'm playing a game as Hatsheput and found myself with an odd start on a continents map -- I have a small peninsula blocked off by peaks with room for 5 cities. There are 10 good food tiles to split between them (3,3,2,1,1), but not very much dry land, and most of that is hills and peaks. So...
  17. M

    Do resources affect what wonders the AI builds?

    I'm playing an emperor game and I notice that the pyramids are still available way into the game -- so I build them in 840 AD. On a hunch, I checked the map: I have the only source of stone in the world. (Well, there's another one, but it was in a remote corner that I think was settled fairly...
  18. M

    AI tech versus University of Sankore

    Does building University of Sankore deter the AI from researching paper? If so, I should consider doing that more often to dissuade them from working towards liberalism. :)
  19. M

    Worst leader for OCC?

    I've been playing peaceful Emperor OCC's and winning space races rather consistently (usually Gandhi or Ramses) -- so for a change of pace I wanted try the same strategy a leader that isn't suited for the task. :) My first thought was Tokugawa, but alas, when I got to to industrialism, I...
  20. M

    Switching to universal suffrage?

    I rarely use universal suffrage... but this game I'm running Heredetary Rule and a heavy cottage economy, so I figure I ought to tech to Democracy and reap the benefits of universal suffrage. But surprise! As I get democracy, I realize that several of my cities are heavily dependent on the...
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