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  1. GRM7584

    Nyomod BTS Update

    Eheh, long time no post. I am updating Nyomod to BTS 3.17, and am about halfway through the first working version (sans a few choice items: new units, unit art, building art), and there is something which continuously slows me down: a lack of a conveniently laid out and color coded technology...
  2. GRM7584

    [WARLORDS] Nyomod

    Note: For anyone interested, I am no longer supporting this mod. I am in the process of slowly converting this mod to BTS while making minor alterations along the way. Apologies to anyone who enjoyed this mod and wished for its relativistic historical and content-packed goodness to continue: You...
  3. GRM7584

    Bonus Production Modifier in UnitInfos

    I always thought the <BonusProductionModifier> tag in Civ4UnitInfos.xml worked in the same way as the equivalent tag in Civ4BuildingInfos.xml. However, thinking in this way has just given me a cascade of very non-descriptive XML errors on load [Literally: (Insert Number Here) in Info class was...
  4. GRM7584

    [Map Script] Earth2

    All credit for source material goes to Sirian's Terra mapscript. All credit for deciding where to place regions based on earth goes to...er...earth. And me. This is essentially an Earth randomizer; it will provide continents, islands, and most seas in standard "Earth" places. Apart from that...
  5. GRM7584

    Python Question (Mapscript)

    I'm sure if I had used a tutorial to learn python from scratch I would know what was going on, but after searching the forums and scanning through the tutorial provided in GM's thread, I'm still a bit lost. What I am trying to do is create a random earth type mapscript in the same vein as...
  6. GRM7584

    Ballpark Questions

    I've started mucking about with civ mods again, for unclear reasons, and don't have the time to be doing so. I've skimmed through a few of the helpy threads, but there is a lot of text there, and it isn't very entertaining reading. To the point - I want to get an idea of how difficult several...
  7. GRM7584

    Baltic Map 100x110

    Baltic Map, 100x110, see preview in second post.
  8. GRM7584

    Science Fiction Themed Pedia Icons

    Download for Icon Pack 1 in Second Post. Preview for Icon Pack 1....RIGHT HERE. Shazam. From Left to Right, icons are: Row 1: Nano Construction, Nano Surgery, Tidal Harness, Sea Habitat (har har har), Arcology Row 2: Artificial Womb, Retrovirus, Genetics, Autohospital, Cyborg Row 3...
  9. GRM7584

    Colonize 2 Brainstorm/Preview Thread

    Colonize 2 is what I'm set on finishing for the moment.. Colonize 2 being a science fiction extrasolar colonization (go figure) mod, starting in 2208. It borrows heavily from normal sci-fi conventions, and honestly the backstory exists simply to support the 'current' state of affairs. To sum...
  10. GRM7584

    Briefing for Creation and Customization Newbies

    Catchy name, huh? Table of Contents: Post 1: Thats this one! Before your first post in C&C information, as well as a short guide on what a mod is and how to accomplish it. Post 2: Guide to graphics and palettes; a vast majority of graphics issues have to do with palettes, so skim this if...
  11. GRM7584

    Underwater Terrain..?

    Does it exist? More importantly, since I'm pretty sure it doesn't, does anyone want to do it? The reason why: I'm working on yet another mod...or 2...or 3...but the one in question is a Sci-Fi colonization mod, and one of the 6 planet types (the other 5 I can accomplish through recoloring of...
  12. GRM7584

    Americas 60x90 and 100x150

    Exported these from my Colonize! mod, and modified them slightly for general public use. Things of note: No resources placed. No starting locations placed. No volcanoes placed; easy to set if you want them, right? In the small map, the Pacific Northwest is distorted. The map touches the...
  13. GRM7584

    Italy 110x135

    Since I didn't get any feedback yet from the Renaissance Italy thread, I'll go ahead and post this here; it does not have resources or start locations, but does have all terrain and rivers. It is a 'vertical' Italy, with the "heel" near the bottom, parallel with Sicily. It expands "west" to the...
  14. GRM7584

    Mystery Mod CTD

    Almost certain this is somewhere, but a cursory search didn't find anything. In my mod, it seems that some finished buildings, when right-clicked upon, cause a CTD. I am unsure what the relation is, as some buildings do not. I'm fairly sure its unrelated to the civilopedia, as I made dummy...
  15. GRM7584

    Colonize!

    This thread is for the Complete Modpack, Colonize! by...Me. Colonize! is a slightly alternate historical mod which takes place entirely in the New World between 1520 and 1820. It features a full set of 31 civs, many new graphics, many graphics you've already seen before, and plenty of flavor...
  16. GRM7584

    Duplicate Question; Scenario address

    I already asked this in my Colonize preview jigger, but nobody seems to be answering, and I cannae release a mod without this important bit taken care of; the question is... I can't seem to get the thing to reference the Napoleonic Europe conquest properly for unit graphics purposes. What's the...
  17. GRM7584

    For those with Civ 3 Conquests...

    Since this would seem to apply to a Colonization forum, here it is: Colonize! A New World Mod A Civ 3 Conquests mod which is inspired in part and contains many of the aspects of Sid Meier's Colonization. I put this here in the exclusively odd event that someone frequents CFC for its "misc...
  18. GRM7584

    Tropico 2 Buildings

    I think the thread title says it all. 12 buildings, as follows: Shipyard (Drydock) Tavern Inn Dock Tobacconist Rum Distillery Brewery Armory Lumber Mill Chapel Cove Coastal Fortress There is a readme included with (very terse) instructions on where to insert these graphics. I...
  19. GRM7584

    ColonizeEXE mod Mini-Preview

    I'll expand on it later. For right now, though, one (triumphantly functional) screenie of the founding of Jamestown, and a bunch of information for those who don't already know. I've basically got all the framework down (plus an early functional version!) for a mod in the Colonization of the...
  20. GRM7584

    Canyon Terrain

    Replacing floodplains; Will probably look best in Rhye's Terrain, I have not yet tested it in other terrains. Additional graphic elements (trees, shrubberies, different terrain at top of canyon) may yet be added by me. Of course, terrain creators are welcome to modify this in any way they see...
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