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  1. W

    TAM 0.90 x BTS 3.17 ONLY is out !!!

    This mod looks great, but I'm not able to download the files from moddb (requests keep timing out).. Is the moddb.com site working properly?
  2. W

    Acheron more like Smaug

    My biggest problem with Acheron was always the swarms of AI troops that camped around his city. I haven't played with him for a while due to that issue, and I was wondering if it still occurs. I don't really know how to fix Acheron, other than to stop the swarms of AI troops if they are still...
  3. W

    Suggested map script?

    Looks like my type of maps, Seven05. I'll be sure to give your script a try.
  4. W

    upgrade water tiles

    In my fantasies, there is a new type of water tiles which appears where a river hits the coast. They're called deltas, and they provide 2 :food: 5 :commerce:. This setup helps makes settling by rivers mouths a more natural and advantageous choice, similar to actual early settlements.
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    Suggested map script?

    I use the Tectonics mapscript with 70% land selected. On a small map size it creates an interesting landmass, connected but well distrubted and varied, with lots of mountain ranges and at least a couple large bodies of water. You mileage may vary on larger map sizes. I normally play with 9-10...
  6. W

    FfH2 Bug Thread

    Thanks. 'Ignores Terrain Defense', which is how it's described in the Civpedia, is a bit ambiguous. If it only ignores city bonuses, that makes it a pretty lousy 2nd level spell, since the 1st level one, Blur, already ignores defensive strikes. But I guess that's a topic for another thread. :cool:
  7. W

    FfH2 Bug Thread

    It Shadowwalk working properly? I'm attempting to attack a city on a hill, defended by Gilden Silveric who has the Guerilla promotion. When selecting a Shadowwalk'd unit, the odd's calculations still includes +65% tile defense, just as it does for units who don't have SW. Patch S.
  8. W

    A Question about Religious Victory

    I've always felt that temples should factor into 80% somehow. Right now religious victories involves a rather healthy dose of conquest. Letting temples affect the outcome would help to give religious wins more of their own flair, allowing an avenue besides brute force to achieve the victory.
  9. W

    The balancing of puppets

    I posted this idea in the last Puppet thread, shortly before it died. Give puppets a 50% spell failure rate (little wooden boys aren't exactly perfect spell casters). It's simple and adds to the chaotic nature of the Balseraphs.
  10. W

    About the lack of construction line Wonders

    I didn't spend too much time worry about costs (I just used the Great Library :hammers: cost); I just wanted to float out an example out there, instead of just posting 'We Need a New Wonder!'. I think it's a coincidence, but I can't speak for my subconscious; it's got a mind of it's own...
  11. W

    About the lack of construction line Wonders

    I've really enjoyed the recent changes to the tech trees, especially the changes to chopping and the 'other' tile improvements like the mills. However, I think the 'earthy' tech lines still feel like they're missing something to me; a good Wonder. There aren't any wonders in the construction...
  12. W

    Illian temples of the hand

    Floodplains are deterrent from building the Temple of the Hand, but the Oasis, on the other hand, gets one of the biggest bumps. 5 :food: and 2 :commerce: from an unimproved tiles is none too shabby.
  13. W

    What is Fall Further? Feature List and FAQ

    No, I didn't catch that; thanks for the info. I normally just use a random civ, and I hadn't met them yet in the small map games I've played. In my defense, they're not listed with the other new Civs in the first post of this thread (the Feature list and FAQ). The post even mentions that there...
  14. W

    Puppets and Summoner Trait

    How about giving puppets a spell failure chance, say 30-50%? Puppets are imperfect copies, and spell failure would play into the chaotic nature of the Balseraph civ.
  15. W

    Civs the AI plays the WORST

    The Grigori always seem to be terrible in my games. They should be a strong early game civ, but I hardly ever see their adventurers, and even when I do they're never doing anything positive.
  16. W

    Acheron killed by Elohim….

    I don't play with Acheron anymore, due to the insane stacks of AI troops camped out around his city. AI civs seem to behave better when he's not in the game.
  17. W

    Peak scouting -- feature or exploit?

    What do we need to do to make this happen? Kael, oh Kael!
  18. W

    What is Fall Further? Feature List and FAQ

    After looking through the FAQ and opening the Scion Documention thread, I still don't really understand what they are. Are they an obstacle or tool? Could you add a short description of how Scions work to the feature list?
  19. W

    Just to thank you

    I'd like to join the chorus, as well. For old turn-based strategy junkies like me, FFH2 has been a revelation and a return to the good times of computer gaming. I hope you love making it half as much I love playing it.
  20. W

    Challenge Mode ideas

    I much prefer the rubber band approach, Kael. I'm looking for something to take some of the drag out of the end game, not give me an easy win when I'm already ahead. How about basing it on the number of cities owned, instead of a static number or population? Say, 30 units + 1 per city owned...
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