Search results

  1. G

    [FIXED] Angkor Wat effects incorrect

    The Angkor Wat in-game and manual descriptions say that it reduces the culture cost of new city tiles by 75% in all cities. In practice, however, it only works on the city that contains the wonder.
  2. G

    [FIXED] Bronze Age Riflemen

    I think there's a problem with ruins. I'm playing a marathon huge world game on Chieftain difficulty, and in the year 2920 BC, the Greeks have a unit of Riflemen. The only explanation I can think of for this insanity is that they have got very lucky (or benefited from a bug) with ruins...
  3. G

    Werewolf mechanics

    I'm curious how the werewolf mechanics work. Some things I've observed: Some ravenous werewolves never seem to become blooded, no matter how many units I kill with them. I'm curious why. On two occasions, werewolves created by Duin seem to have started blooded. This surprised me, but it...
Top Bottom