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    Colony location and placement

    I'm not sure if I should consider this a bug or a design flaw, since I'm pretty sure it's acting the way it was designed but the way potential colonies are set up seems very buggy to me. England can be a colony, or make a colony out of all of europe, but Portugual can't set up a colony in...
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    Individual AI Play Styles in a single game

    The more I think about it the more I realize that the problem with any AI isn't how "good" or "bad" it is, but rather how predictable the game becomes after a while. Eventually you know what the AI is going to do before you even load the game. In BTS we have two AI "Styles": Aggressive and...
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    Possible Privateer Glitch to avoid

    In previous versions of the privateer there was a "glitch" which allowed you to sometimes know exactly who had sent a privateer into your waters. It was the simple fact that the privateer would open diplomatic relations with a civilization you'd never "met" in the game. So I'd send out my...
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    Bringing back civilization Groupings

    In previous versions of civilization you didn't have seperate leaders for each civiizations, but instead had different civilizations that shared the same "color slot", and thus couldn't play in the same game together. I hated it. If I saw civilization X in the game, I knew civilization Y...
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    Emancipation rebalance

    Ok, I'm not sure who else out there HATES Emancipation in the game. However I'm sure everyone can agree that if you can spread discontent and unhappiness via Espionage the whole civic is made even more worthless than it already was. So I'm putting out the idea that the civic needs to be...
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    Could we see a rebalance of fast units in BTS?

    Actually I use fast units fairly often to pillage enemy towns and strategic resources. The only problem is that they aren't QUITE fast enough to drive in, hit a resource, and retreat back to a safe distance. Most fast units move 3 at a time, that gives them just enough movement to enter enemy...
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    Where are my scenarios Custom Scenarios!

    I got Warlords, I installed it, I started trying to play a game, went to "Start Single Player Game" and then . . . boom. My menu has two options greyed out, my favorite two options. Play scenario and Play Custome Scenario. This is a big glitch I'm thinkng. Can anyone from firaxis or play testing...
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    Question: Great Wall and Team Play

    Just a random question for those guys at Firaxis. If I build the great wall in team mode how does it work? Team players share the benefits of great wonders, except for city specific happiness modifiers, so would we get a great wall around both our cultural borders at the time of completion? Or a...
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    The Modern Era . . .

    Five hundred years ago Islam looked like it would dominate the globe, two hundred years ago it's england, sixty years ago Hitler almost took out europe, and ten years ago the US became the lone super-power, today China may overtake us. In civ IV this isn't the case. By the modern era the...
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    Just a map . . .

    How do I use the new world editor which is supposed to be so powerful to simply make a map that all the available civilizations and leaders can play on, or add the remaining leader options back in on maps that currently are locked with one leader for each civ? Thus far every time I make a map...
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    multiplayer map use?

    I'm not sure this is exactly the right place for this, but after making or downloading a map I can't find any option to play it multiplayer against my best friend. It's really starting to annoy me, we'd love to play on a world map, or compete in a scenario, but . . . the game just doesn't seem...
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    What's with the annoying world civic limits?

    It seems as though the end game departs from our traditional alternate history, choose your own path, Civilization game. When you build the united nations you are given the options to vote in global civics, unfortunately the only ones you can vote in are the ones our current history would...
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    A human AI?

    There is a lot of conjecture about what is needed for a good AI, and the thread is huge. But the biggest thing that makes a good AI for me is something nobody has mentioned. The human factor. This is the ability of the human player to go in and change the behavior of each individual computer...
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