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  1. Spatzimaus

    Forced Specialists

    All right, I'm kind of stuck on one little detail in my own mod. Here's the problem. I've created a new Specialist type, the Priest, used in my religious buildings. A Priest gives you 1 Food, 1 Culture, 1 Happiness, and (3, 6, or 9) Favor, where Favor is my custom yield that unlocks new...
  2. Spatzimaus

    Rotation?

    Question for anyone who might know. I've got an image, type .dds, that I use in my Mythology mod (nearly functional!). It's a square image, 600x600, and I want to be able to rotate it 90, 180, or 270 degrees depending on what the player clicks; I could just add four versions of the image, but...
  3. Spatzimaus

    Ages of Man: the GENERAL DISCUSSION thread

    This is the catch-all thread intended to replace the old 1400-post old thread from the Modpacks forum. That old thread contained a year's worth of patch notes, random discussions, and feedback from players, and was not something a new player could ever hope to get rhough. Anything that isn't...
  4. Spatzimaus

    Ages of Man: the STRATEGY thread

    While many bits of strategy can be tied to a specific content mod, there are many aspects of this mod set that are common to all three ages. This thread is for discussion of anything strategy-related: which Foci are the best to take during the Mythological Age, how to be good at diplomacy...
  5. Spatzimaus

    Ages of Man: the FILES thread

    This thread will contain patch notes for each new version. Please do not post in this thread, unless you're me. THESE MODS HAVE NOT YET BEEN ADJUSTED FOR COMPATIBILITY WITH THE GODS & KINGS EXPANSION. WARNING!!! Certain changes to Lua Event logic in the most recent patch, #674, utterly...
  6. Spatzimaus

    Age of Ascension

    Age of Ascension formerly known as Spatz's Mod of Alpha Centauri The chronologically third part of the Content triad (but first completed), the Ascension mod is a content mod inspired by the classic game Sid Meier's Alpha Centauri. The Age of Ascension goes from the original space race upwards...
  7. Spatzimaus

    Age of Empires

    Age of Empires formerly known as the Crazy Spatz Balance Mod, more or less. NOTE: Unlike the other Content mods, most of the features in the Empires mod's design require the full DLL SDK, or will involve new systems added in the expansion. In the interim, it acts as a general balance mod that...
  8. Spatzimaus

    Age of Mythology

    Age of Mythology NOTE: This mod is still in a "beta" stage. All of the game systems are functional, although there are still many placeholders and the balance is very tentative. Feedback would be very appreciated. ---------- Inspired by the real-time strategy game of the same name...
  9. Spatzimaus

    Ages of Man: the BUG REPORTS thread

    As the name implies, this is the thread for bug reports in ANY of the four mods. If you want to discuss imbalances and such, those go in the individual content threads. This is ONLY for things that actually break; abilities that never activate, buildings that don't do what their help text...
  10. Spatzimaus

    Crazy Spatz's Alpha Centauri Mod

    Files are now stored in the stickied FILES thread. Go find them there. If you're new to this thread, don't feel obligated to read through the entire thing; once you get past these initial info posts, anything other than the last page or so is generally obsolete. SUMMARY: This two-part...
  11. Spatzimaus

    The Long Mod

    I'm making a couple mods, and I'd like some suggestions on the first one. Once we have a modding forum I'll move discussion of this over there. BACKSTORY: In the days of Civ3, I'd started a Future mod that added about 20 techs from AC to the end of the tech tree, plus an assortment of...
  12. Spatzimaus

    How to not win?

    Strange title, I know. I'm making a mod to include some future eras, for a truly Epic game. There's six eras in the existing game, I want to add three more based on the Alpha Centauri game. The problem is, I need to keep players from consistently winning before they reach these eras; in the...
  13. Spatzimaus

    Space Race Non-Victory

    This primarily came up in discussions about a future mod I'm working on (adds ~40 new techs in three eras). The problem is this: if you don't turn on the Space Race victory condition, there's no reason to build any of the SS parts, which in turn makes certain modern techs less valuable. So...
  14. Spatzimaus

    Overhauling the Diplomatic Victory

    From a discussion in Sullla's walkthrough in the general forum: There are currently, IMO, two major drawbacks to the Civ4 Diplomatic Victory. 1> It distributes votes purely on the basis of population and territory. This completely favors the aggressive warmonger civ over the small, builder...
  15. Spatzimaus

    Needed Capabilities

    Not having the game yet, I've already been planning a major mod to the game by adding many of the Alpha Centauri techs, wonders, etc. to the end of Civ4's tech tree. Since the wonder movies have already been made, and AC already included voices reading the quotes for each tech (they're not...
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