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  1. tom2050

    Palace View Modifications PalaceView.txt

    I haven't actually tested this yet, but should be very promising to modify Palace View graphics to make them pretty much anyway wanted. It's interesting it references names by CULTURE here. Initially I thought the X,Y coordinates could not be modified, but apparently the PalaceView.txt file...
  2. tom2050

    [C3C] Conquests of Might and Magic III (CoMM3 Epic)

    07-08-2017 V.1.0 A total revamp of the CoMM3 mod has been completed. Many new and unique features have been added, and gameplay has been adjusted to minimize game issues, and work with AI limitations. CoMM3 General Game Concepts: A Fantasy (technically Fantasy / Sci-Fi) mod based directly...
  3. tom2050

    [C3C] Conquests of Might and Magic 3 Preview Thread

    CoMM3 Update on the way! Hello! I am making this thread, just as a preview. I hope to have this ready to release pretty soon! Everything is coming together, and many updates have been made. The mod is pretty solid, and most issues ironed out. I am testing and making small changes here and...
  4. tom2050

    If anyone is interested, old units available

    I still have tons of high quality units from Hbalck from years ago that can be converted or reuploaded as needed. I believe I had alot that were completed already. If anyone wants to check them out, let me know, and I'll upload them.
  5. tom2050

    Work in Progress - Might and Magic Universe

    Might and Magic Universe - Development Thread ** “It must be done eventually, and sooner is better than later, but later is better than being chained to an altar and sacrificed by the High Priest of the Dark in one of their bloody rituals." --Resurectra CONCEPT: Might and Magic...
  6. tom2050

    JASC Animation Shop 3.11

    JASC Animation Shop 3.11 Jasc Animation Shop is a powerful yet easy-to-use program that creates animations from one or more graphic images and offers a wide variety of effects and transitions for enhancing animations. Used as a standalone application Animation Shop allows users to easily create...
  7. tom2050

    Understanding Firaxis Unit Values and Costs

    This thread is primarily a study I have been doing here and there to understand how Firaxis created unit values to their costs. This is not necessarily the same thing as Oz' thread on what the AI makes, but they both may be helpful to each other. The reason for this is primarily: The game...
  8. tom2050

    Dragon Recolors needed?

    I setup a script to run through and do recolors of Kinboat's dragon, so I can do one in very short time. I needed a few new ones myself, so figured I'd ask if anyone else wants some new ones also. Right now, there are the main colors that have been made: Red Green Blue Black White Gold If...
  9. tom2050

    Naval Flag Units

    There was an old thread (not too old, sometime last year? IIRC) about making naval units that are flag units that can be picked up and brought to capital or VP location for gold (same as land flag units that are picked up). And someone found a working solution, I'm thinking it was Virote! but...
  10. tom2050

    Default Offset Template for Bottom Interface Screen

    For more information, see Vuldacon's Thread which thoroughly explains this. His information is the reason this little graphic exists. No point to upload a file, just copy the Image below and use that in the graphics program of your choice. ============ When you are creating a unit, if you...
  11. tom2050

    Military Fortifications, Bunkers, Pillboxes, etc.

    Military Fortifications, Bunkers, Pillboxes, etc... Welcome, here you will find my units for land and sea fortifications of various types. Any constructive criticisms, comments, or suggestions on how an existing units can be improved is more than welcome. Important Notes! All units come with...
  12. tom2050

    Unit Lottery

    Follows along with Kinboats rules posted below. Whatever wins, I may create the unit from a conversion, a modified conversion, an original, a partial original, a modified original, or use whatever I can use. If it has to be built from scratch (such as a ship that is not available anywhere), I...
  13. tom2050

    Testing Editor Unknowns Discussion

    I'm testing various Editor Unknown numbers to try to find if they have a use, effect, or anything at all. From my perspective, the 'unknowns' would have something to do with the tab they are located on... in the case of the General tab, they could effect almost anything... and it's difficult to...
  14. tom2050

    240x240 FLC messed up either way.

    Okay, Helgoland Dreadnought is done, but using Flicster gives streaks in the final FLC since it is 240x240. And using Civ3FlcEdit messes the FLC up by doubling the last frame where it did not originally exist which causes a pause. How can I get a normal FLC at this size. I know (think)...
  15. tom2050

    Tom's Naval Shipyard

    Tom's Naval Shipyard Welcome, here you will find my units for ships dealing with WW1 and WW2, and any others. Any constructive criticisms, comments, or suggestions on how an existing units can be improved is more than welcome. Important Notes! All units come with Large/Small/Unit32 PCX files...
  16. tom2050

    WW1-WW2 Naval Vessels Discussion

    WW1-WW2 Naval Vessels Discussion Just a simple thread to discuss what WW1-WW2 ships are not available, which ones might not ever see the light of day, and perhaps any further suggestions of what is needed (I had notes of exactly what we don't have, but couldn't find them). I browsed around and...
  17. tom2050

    Getting resources that are not connected?

    I've noticed an occasional odd glitch. It has nothing to do with the 'having more than 32 lux/strat resources ghost bug', because I only have 32 strat/lux resources in the first 32 spots. I do have other bonus resources though, but they are in an exact multiple of 32. Sometimes, a road is not...
  18. tom2050

    King Units buildable

    It seems you can indeed build King units (with King ability, not AI strategy), and it almost always works. This is actually quite annoying, because it always happens. If you have a unit, e.g. Warrior (regular unit). If the Warrior upgrades to another unit, but does not have the upgrade button...
  19. tom2050

    Gold City Icon Graphics (Airport, Harbor, Barracks, etc)

    Gold City Icon Graphics Include Airport, Harbor, Barracks, Palace, and Espionage building icon graphics. Place in your Art/Cities mod folder to use. Make backups of originals if replacing in non-mod folder! Download here... GoldCityIconGraphics.rar
  20. tom2050

    Doubles Worker Speed does not work for all workers...

    Seems that the Civilization Advance ability of "Doubles Work Rate (of Workers)" does not work for all workers that may be in a mod. In many cases, worker flavors are available (so different civ's have different worker graphics), etc. But, once you discover a tech that doubles their work rates...
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