Search results

  1. 6

    Ingame announcments - what a joke

    You don't know what spam is until you've played Europa Universalis (or any of the games in that series) Every single event causes a pop-up window. Of course they can all be disabled though. Anyway, I think they delay the messages in Civ 4 to make it seem like a realtime game. Which is...
  2. 6

    Sound Problems during loading

    I think I have fixed it myself. I did 2 things: 1. I disabled the Realtek AC'97 onboard audio in the device manager. I tried uninstalling it but it would then automatically reinstall it and I couldn't stop it. 2. I switched my page file from my c: drive to my secondary HD. The game...
  3. 6

    Sound Problems during loading

    Ok, this happens in other games too but I was wondering of anyone could help me. When the game is in the loading screen the sound will become very choppy and stuttery. The for a few minutes after the game has loaded the sound will still be weird. I was using an onboard sound card but now...
  4. 6

    I think most of you misunderstand something

    Last year I bought an FX5200 and I noticed very little improvement over my previous card, a GeForce 4 MX440 (which, by the way, is not supposed to be able to run this game) I took the card back and got an ATI 9600xt for $60 more than the FX5200 and I am quite happy with it.
  5. 6

    Modding the aspects of "Game Speed"

    I've been playing a mod I made with everything at 200% (# of turns included) except unit production at 150%. I changed all tech costs individually like this: Ancient: -25% Classical: no change Medieval: +25% Renaissance: +50% Industrial: +75% Modern (and Future): +100% I haven't...
  6. 6

    Why the crappy graphics?

    You can get a computer fully capable of running civ 4 for about $700. That is a lot less than the $2500 I payed for my first computer (386, 40 MB HD, 1 MB RAM) I am not saying that you should need to buy a new computer to play civ 4 but I am saying that if you have a computer that will not...
  7. 6

    Best program for modding xml

    I just use notepad. In fact I use notepad for just about everything. It is my favourite program. (After Civ 4:D )
  8. 6

    how long is your game??

    Forests grow back by themselves. I don't know how fast they grow back but a forest usually produces 2 hammers/turn and when you cut it down it produces 60 hammers immediately. So you are only losing if it takes more than 30 turns to regrow. Even then you are not really losing beacause you...
  9. 6

    [Mod/Scenario Idea] Space - For general use

    Don't you think at least 9 tile islands? I don't have the files available at the moment so I can't look into it but I don't think it would be impossible to make 1 tile islands. I think a space mod could work quite well in civ. It would require a LOT of modded graphics though.
  10. 6

    Battle outcome known before animation

    I have not seen this. I don't have health bars turned on though.
  11. 6

    how long is your game??

    I don't think the ingame timer is working properly. Mine says just over 5 hours right now but I swear I have played longer than that.
  12. 6

    Flooded by barbarians

    :lol: No, it increases the time per barbarian appearing. so 500% means 5 times the number of turns before a barbarian randomly appears. Or in other words 5 times less chance of a barbarian being spawned at any given time. You change it in CIV4GameSpeedInfo.xml. You need to change it for...
  13. 6

    Flooded by barbarians

    I just changed my BarbPercent to 500%. That should get the bastards:mad:
  14. 6

    City invasion animation

    As far as I know there is a space race victory movie. I haven;t made it there yet. I haven;t even made it to the space race yet but it doesn;t look as good as civ1. In civ1 the more components you added the greater chance there was of reaching alpha centauri. And after you launched your ship...
  15. 6

    Gradually slower tech tree

    I wasn't going to release my mod because there are going to be thousands of them and I didn;t want to add to the confusion but I will put it here anyway. (not fully tested yet! :lol: ) (hey, maybe you can test it for me and tell me what you think;) ) I made a new game speed called "Grand...
  16. 6

    How do I set a tech limit?

    Do you want all civs to start with all renaissance and previous techs? Or do you want them to start at the beginning of renaissance and have to learn the renaissance techs? If it is the first option then you could increase the base research rate astronomically so that it would take 1000's of...
  17. 6

    Terra world with random starting locations

    If you have created an extra map size (Gigantic) then I think you will need to add a new line to the terra.py file that in the section where it modifies the default map sizes. I don't have the file available at the moment so I cannot tell you exactly what to do.
  18. 6

    Make Barbarian Cities actual cities!

    the barbarian aren't civilized enough to name their settlements. Their cities are really just big unorganized camps.
  19. 6

    Gradually slower tech tree

    You can only change the overall research rate, not per age. So to change the different ages you must change the costs of each tech individually. The way I did it was: Ancient -25% (I like the first few techs to be quick) Classical (no change) Medieval +25% Renaissance +50%...
  20. 6

    Terra world with random starting locations

    One more thing I have to add: The terra map produces an "Old World" and a "New World". By default all the civs start in the Old World. The New World has Barbarian Cities. So if you make the starting positions random then some civs will start in the New World and will be plagued by...
Top Bottom