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    Gunships and Interceptors - Firaxis Hear My Plea

    Why is it that fighters on intercept missions don't intercept gunships? In the real world sending helicopters into an area patrolled by enemy fighters would be suicide for those helicopters. It's my belief that every time a gunship moves a space in an interceptor's range it should trigger an...
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    Gunships and Interceptors - Firaxis Hear My Plea

    Sorry, wrong forum section.
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    AI Busted Using Exploit

    Well, I finally thought to take a screenshot of this, the computer does this to me often. Notice the Viking worker irrigating my mine. That tile has been in my cultural boundary for at least 10 turns and the AI just sent a worker over to irrigate my mine (which I had only just finished- my...
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    Opinions of Accelerated Production?

    So after a year away from Civ 3, I started playing again, with the new accelerated production. I tried playing without that the other day and it's totally ruined my edge, I am getting stomped. Just curious about peoples' opinions for or against accelerated production.
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    When Does Culture Flip Occur In The Turn Sequence?

    While playing a recent game (it was the current GOTM, actually) I had a very strange culture flip occur. I had recently captured a Persian city and 4 or 5 turns later it flipped back to the Persians. Now, that's not unusual at all, but taking it back was certainly strange. I rolled up to...
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    Barbarians Are Back!

    So the other day I was playing, and was well into the 1800's and in a massive 5 way war with Persia. Much of the fighting was over the cities of eliminated civs, and so most cities only had their immediate radius covered, and there were gaps of uncontrolled territory all over the place. Suddenly...
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    B1 Bomber Graphics in the works

    Using Headmaster's inspiration on the AWACS, I have been dabbling with work on a B1 jet bomber. This is my first time attempting something on this scale. Below is one sample frame of the B1. OK, it's the only frame done so far, and it took me all night... Any technical or artistic input would...
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    Optimal City Number

    Does anybody have any input/knowledge of tinkering with the optimal city number setting? I adjusted the number of optimal cities upwards a bit to reduce corruption. Now, as soon as I try creating my city at the start of a new game, I get a fatal crash every time. Is there a ratio of cities...
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    A Possible Cue for Resource Discovery

    I have noticed a tendency in my games that allows me to predict where resources such as coal and uranium will appear. It's not a certain system, and I can't say "coal will appear in THIS square." I haven't tracked any hard data, because I'm not willing to make any sort of effort to keep track of...
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    My APC Unit Modpack

    This is my version of the APC unit. The unit has an attack rating of 2, defense of 9, movement of 2. It can be built upon gaining the Mass Production advance. Basically it comes one tech earlier than you get tanks. It still requires oil and rubber to build, and it can be upgraded to the...
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    Importing Resources and Cheating Computers

    In a recent game, I bordered Germany, who had a very small peninsula of the continent. At one point they traded iron to me for a tech, and I was puzzled, because as near as I could tell, they had no iron even for their own use, let alone extra to trade to me. Several turns down the road, I...
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    "Happiness Tax"

    In the thread about trade bugs, Cutiestar raised the question about why Markv didn't divert gold to happiness when he had a huge surplus. This makes me curious as to whether I might be missing something fundamentally important about the game. I always thought of the happiness tax as nothing but...
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    He Was a Great Leader...For 20 Seconds

    Has anyone else noticed that most leaders seem to appear from nearly dead units? Seems more leaders appear on the defense from a 1 hitpoint unit. And then proceed to get gacked when the next unit attacks and kills it. I would say this happens with better than half of the leaders I ever see- kind...
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