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  1. Olleus

    BBC's Civilisations

    The BBC has a new series out called Civilisations. Season one was released all at once online (available on iplayer for those in the UK, I assume it's not too hard for anyone else to see it) and covers various topics in the history of art from Palaeolithic cave paintings to modern(ish) art...
  2. Olleus

    What most interests you in an XP Pack?

    With rumours of a new XP pack being announced around the corner, I was curious as to what fanatics most want from them. The bulk of the discussion always seems to turn to what new civs/leaders might be included; that's always puzzled me as I find that the dullest part of an expansion. Do the...
  3. Olleus

    Immortals can't attack ships

    Simple question, but I can't test it due to not having the relevant DLC. I've found that ranged ships whose melee strength is higher than ranged strength cannot attack land units. I was wondering if the same was true of immortals and - if so - whether this constitutes a bug.
  4. Olleus

    Much ado about envoys

    I have to say I love the envoy system, it's a much more captivating way of dealing with city states than Civ5s gold is everything approach. There is however one fairly big problem with it IMO; getting envoys is too unconnected with the rest of the game. They come at a steady rate through out the...
  5. Olleus

    Inexplicable CTD

    I've been having a recurrent crash on in my current game. I've got a ton of mods active so it was difficult to isolate the cause, but I've got it down to those four lines in sql, INSERT INTO Types(Type, Kind) VALUES ("ERA_FUTURE", "KIND_ERA"); INSERT INTO Eras(EraType, Name...
  6. Olleus

    Promotions and gamespeeds

    The amount of xp required per promotion scales with game speed in exactly the same way as turn number/units/building/techs/civics/food/culture/etc... scale. That is, normal is 100, quick is 67, epic is 150 and so on. Is this a good thing? Obviously, there are more turns in slower games in...
  7. Olleus

    Modding tools

    I see that the Civ6 SDK toolbox on steam is marked as unavailable when I access it from my mac. I assume that means there is no mod buddy or firetuner available for mac at the moment? Having firetuner would be *so* helpful for debugging right now.
  8. Olleus

    Log files formatting

    All the log files produced by Civ6 open with notepad in my computer and without any line breaks or formatting whatsoever. This makes them incredibly cumbersome to read, even when using ctrl+F to look for errors. But I've seen quite a few segments of log files posted on these forums nicely...
  9. Olleus

    England - trade routes and free units

    I'm slightly confused about how England works, can't quite work out how their uniques work. 1) The description of the Royal Navy Shipyard states +1 trade route. Does that mean that an English city with an RNS and a commercial district gets 2 trade routes? 2) What's the free unit you get with...
  10. Olleus

    REQUIREMENT_PLOT_UNIT_TYPE_MATCHES and great people

    I'm trying to add a new promotion that gives naval ranged units +2 moves if they are stacked with a great admiral (on top of normal admiral effects). The relevant part of the code is and it doesn't work. Nothing in my logs at all, but nothing happens either. However, if I change...
  11. Olleus

    [Gameplay] ERROR: unrecognized token

    I had the following error in my database.log and spent all evening trying to work out where in came from. As far as I can tell, it arose only because I had numbers at the front of an Id for an in-game action. Why does this cause it to crash? I don't have the slightest idea. But I wanted to post...
  12. Olleus

    Overreach: Scaling costs for districts/settlers/etc...

    This is going to be another one of my very long posts. Sorry. Civ 6 has steep scaling cost for a lot of things that depends on how the game is going. Each civilian unit increases its own cost as you build them and, as we all know, districts get more expensive with each tech and civic...
  13. Olleus

    XML Names of DLC UUs

    I dont have any DLC (apart from Aztec of course), but am working on a mod that changes unit strengths. I'd like to include all UU so those with DLC can also use the mod. However, I don't have access to the names of the UU as is used by the in-game DLC. Thinks like "UNIT_EGYPTIAN_CHARIOT_ARCHER"...
  14. Olleus

    Request: Mortar Unit Artwork

    I know this is a big ask, but is there anyone more talented out there who could create a unit model for a WW2/modern era mortar unit? Something a bit like this: It might be as simple as taking a AT Crew (or Modern AT) and changing the weapon to be placed vertically down rather than held up...
  15. Olleus

    Adding new unit command

    I'm looking into how to add a new unit command to the Military engineer: using a charge to blow up the outer fortifications of a city. Any advice on how to do that? I couldn't find where in the xml actions are actually defined so I'm guessing this might be a DLL or Lua thing? Not sure where to...
  16. Olleus

    Base mods to have?

    So I'm going to head back into Civ6 after a hiatus of 9 months or so. The summer patch seems like a good time to get back into it. Before I can start do this though I'll have to download some mods to fix the most glaring game issues, and I have a few questions about that? Do I still need 8...
  17. Olleus

    Change the game rather than changing the way I play

    I'm going to put my grandfather hat on here and, if not complain about the state of the forum, then at least comment on how I've seen it change in a dozen years or so. People talk lots about the game; things that they've found funny/amusing/nice, and what they like or don't like about it. That...
  18. Olleus

    Problem the whole Civ series suffers from

    There has been lots of discussions about what the problem with Civ6 is (or, indeed, any iteration of Civ), but I'd like to discuss a few problems with the series as a whole, partly prompted by this article. I apologise in advance, this will not be a short post. That said, I will focus it on a...
  19. Olleus

    Why are Simultaneous turn based strategy games not more popular?

    Title says it all really. By simultaneous turns I mean that each turn is divided into a planning and a resolution phase. All players do the planning stage simultaneously where they make decisions but nothing actually happens and, once they all press end turn, all the actions are resolved...
  20. Olleus

    Ancient Mediterenean Civilizations

    Lets say I wanted to make a mod for Civ based around the ancient Mediterranean. The techs/buildings/units/etc... would roughly cover the period from 500 BC to 0AD. What civs do you think are the most important to include, I'm looking for around ~10. As with Civ, historical accuracy doesn't need...
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