I enjoy CoE5 and the other CoE series! I noticed that if I play as Voice of El (a civilisation) they can call the 4 horsemen of the Apocalypse (who have the special weapons the same as in FFH2). Very similar haha...
I'm sure we've all done it... A big battle didn't go our way so we load an earlier save and generate new seeds so that we win that battle.
My idea is that a sphere of time mana (maybe Tier 3) allows the AI or human player (legally) to load an autosave from 5 turns ago using new seeds for e.g...
Hi, what would be the best way to post videos (of a scenario I made)? I would prefer not to have to create a YouTube account but if that's by far the best way then I can...
Hi, I'm making a scenario using MNAI modmod for FFH2. I added a bunch of python code in CvEventManager (and modified some values in .xml files) so I assume the problem is from something I did since the AI works fine in regular MNAI for FFH2.
I played more than 100 turns and all the AI civs...
In my scenario I started the Doviello with 2 cities and 4 beastmen + Lucian. Instead of attacking and building beastmen they are building a worker and settler.
Should I write some code saying that they are meant to be in WARPLAN_TOTAL or is this how they should be behaving? :confused:
EDIT...
Hi, in CvEventManager.py of FFH2 I added some code for my scenario to make the AI and player units move towards a particular tile. I put the code in the section def onUnitCreated. The code makes the human ("Elohim" civ) move towards the target tile but the AI ignores the pushMission code. I...
Hi, I wrote some python code and used setPermanentWarPeace to make certain civs at peace with eachother and certain civs at war with eachother. However, some civs that I thought were set to permanently be at war with eachother (setPermanentWarPeace with FALSE boolean) made peace.
My code is...
Hi guys, I wasn't sure where to ask this but I'm trying to make my scenario and WB keeps crashing after I try changing all the plot tiles. I've modified (added code) the CvEventManager.py file and slightly modified a couple of .xml files. I did a clean install as well because it kept crashing...
I searched python files but I can't work out how to gift a world map in python (using FFH2/MNAI modmod). :confused: The closest thing I've found that might be useful is in the TradeUtil.py file that mentions makeTrade(TradeableItems.TRADE_MAPS).
Here is the TradeUtil.py file if that helps at...
I kept trying to use pushOrder to make the AI Illians create Samhain at the start of the game but they aren't allowed to for some reason. As a human Illians player, you can build Samhain at the start of the game.
Hi, I'm making a FFH2 civilisation called Illians produce a project called SAMHAIN. The code forces it to be built even though the program doesn't believe that it should be allowed to be built (it is buildable at the start of the game by the Illians when I play as the Illians so I don't...
Hi, I've been working on this code with the help of some other ppl but we can't work out why the program crashes on turn 9. I've run the program a few times and every time it crashes on turn 9. I use worldbuilder to place a few units and move them into tile (10,10) where they get the HELD...
My idea is that anyone with council of Esus state religion AND one shadow mana can cast a spell that doubles all diplomatic penalties against one player. For example, instead of the Bannor giving a -1 diplo penalty against the malakim for close borders, they give a -2 diplo penalty. And double...
Phase 1: Ideas
Plot:
The Good nations are allied in war against the evil nations (whom may not be allied together). The evil nations are causing the Armageddon counter to rise. The Lurchuip are led by someone who is trying to take over the world but pretending to be on the side of the good...
Hi, I think I have a good plot for a scenario which I will post later but what I would like to know more about is how often the Sheiam build their ritual and under what circumstances do they build it? This is relevant to my scenario because I want to adjust their start so that the AI focuses on...
Mammon's Vault Scenario:
- Replace all leader pictures with normal face pictures
- No settlers setting
- No cities setting
- Every "nation" has a champion unit (which represents the person's soul)
- Goal is to get (e.g.) 10 gold coins
- Each unit starts with 1 gold coin
- Everyone...
I'd like to cause all units with the undead promotion to move towards a lure (either a fixed tile or an item). Is it possible to code this? I can't think of any code already done that I could easily modify (maybe someone can think of some similar code?).
EDIT: are the Lurchuip AI attracted to...
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