As subj says.
I'm not very sure it's a bug, but this makes bonus against open terrain a bit more valuable compared to rough, as any sea unit is always in open terrain.
if a worker is choosen, there're these cool icons of recomendations, like "build a farm" and so on...
it also recommends to me, i quote:
"I recommend you Construct a Road here!
It will connect the Strategic Resource in this tile to our trade network, allowing you to build advanced units!"...
if a forest hex has a resource on it - deer or spices or whatever - lumbermill cannot be built there.
is this a bug or a feature?..
(p.s. what is the hotkey - if any - to take a screenshot?)
these two lines +50% vs Swordsman are here, because of following code:
<UnitClassAttackMods>
<UnitClassAttackMod>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<iUnitClassMod>25</iUnitClassMod>
</UnitClassAttackMod>
</UnitClassAttackMods>
<UnitClassDefenseMods>...
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