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  1. E

    Accuracy promotion gives bonus vs. water

    As subj says. I'm not very sure it's a bug, but this makes bonus against open terrain a bit more valuable compared to rough, as any sea unit is always in open terrain.
  2. E

    debugging

    as i can see in some .lua files in the game, `print` is used for debugging. so can someone tell me, where is the output of those prints?
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    Build road recommendation on strategic resource

    if a worker is choosen, there're these cool icons of recomendations, like "build a farm" and so on... it also recommends to me, i quote: "I recommend you Construct a Road here! It will connect the Strategic Resource in this tile to our trade network, allowing you to build advanced units!"...
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    [NOT BUG] Cannot build lumbermill on forest w/ resource

    if a forest hex has a resource on it - deer or spices or whatever - lumbermill cannot be built there. is this a bug or a feature?.. (p.s. what is the hotkey - if any - to take a screenshot?)
  5. E

    minor representation of unitinfo bug

    these two lines +50% vs Swordsman are here, because of following code: <UnitClassAttackMods> <UnitClassAttackMod> <UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType> <iUnitClassMod>25</iUnitClassMod> </UnitClassAttackMod> </UnitClassAttackMods> <UnitClassDefenseMods>...
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