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  1. R0GERSHRUBBER

    Reinventing the Workers system

    I've been toying with an idea like this for a while. I tend to agree with the nay-sayers that Workers make for interesting choices, at least early in the game. However, they feel really artificial and unrealistic to me. Throughout most of history farms, mines, etc. were built by the people that...
  2. R0GERSHRUBBER

    NiGHTS: General Discussion

    Some more feedback: I got the NiGHTS Diplomatic Victory for the first time, and I was surprised that the AIs did nothing to stop me; they didn't make any apparent effort to steal City States. I'm finding it really tedious to convert my mines and trading posts to manufactories and customs...
  3. R0GERSHRUBBER

    NiGHTS: General Discussion

    Agreed, and it's a problem for historical accuracy. Battleships have all but been eliminated from modern navies, but in NiGHTS battleships are coming out in the late modern period. I think both the destroyer and battleship should be moved earlier.
  4. R0GERSHRUBBER

    NiGHTS: General Discussion

    Just finished my first game with the current version (Space victory, Emperor), and I have to say NiGHTS is pretty incredible. Some feedback on the latest version: I like the diversity of buildings, but many of the buildings are marginal or not worth building due to the high maintenance cost...
  5. R0GERSHRUBBER

    NiGHTS: Bug Reports

    This is perhaps not a bug, but it certainly results in confusion. Suppose you are in the midst of a Cultural Revolution and working on a wonder which can only be built during the revolution. If the interface says you have N more turns of Cultural Revolution and the wonder says it will require...
  6. R0GERSHRUBBER

    Petroleum

    I don't want to derail this thread, but I am obligated to respond. My intent was to provide suggestions that I thought would improve your mod and advise you against promoting a scam. I am not sure what makes you think that I'm an ignorant victim of propaganda other than the fact that we...
  7. R0GERSHRUBBER

    Petroleum

    I like the idea of petroleum as a depletable resource that has a more direct impact on the economy, but I think you should take it a step further and treat coal and uranium this way. If uranium was depletable then you could have meaningful breeder reactors. I think it would also be interesting...
  8. R0GERSHRUBBER

    NiGHTS: General Discussion

    I noticed a problem. The Aqueduct is a prerequisite for several buildings: Hospital, Medical Lab, and Pharmacy. This would be OK, but the Aqueduct requires that the city is adjacent to a river. This means that cities that are not next to rivers can never have hospitals, labs, etc. :crazyeye...
  9. R0GERSHRUBBER

    NiGHTS: General Discussion

    I finished the game and want to say that I really enjoyed NiGHTS. Keep up the good work. I do want to mention a bizarre trend I noticed. When I used the city manager to specify a focus (production, gold, etc.) it would often result in unemployed population, even when there were unworked...
  10. R0GERSHRUBBER

    NiGHTS: General Discussion

    I've nearly finished my first game with NiGHTS (approach space victory) and I wanted to share some feedback. First, I like the tech tree and increased number of buildings: NiGHTS feels a lot like Civ IV. That said, I have noticed that city border expansion is incredibly slow, not just for my...
  11. R0GERSHRUBBER

    Hulfgar's Modpack

    Just finished a game on King; it was much easier than vanilla CiV, so I suspect that the AI has not adapted to the changes well. I enjoyed the mod a lot; great work! Some issues I noticed: -The AI seemed to build Scrap Merchants in every city, but they never seemed to build the Lumberjack or...
  12. R0GERSHRUBBER

    Hulfgar's Modpack

    Just some bugs: Slaver (triremes) have range 2 while the player-built trireme has range 1. They're also particularly deadly, routinely killing my level 2 triremes in one shot, but that may not be a bug. Several units which require special buildings (e.g. knights, frigates) can be upgraded...
  13. R0GERSHRUBBER

    A Song of Ice and Fire

    Kwadjh, I discovered this mod recently, and I've been playing with the world builder/xml. I would like to contribute. Have you been able to get in touch with Ezraingram? It looks like development stalled a while ago, but perhaps he would get involved again if there was sufficient interest...
  14. R0GERSHRUBBER

    Let's get rid of workers . . .

    Not sure if this has been noted, but the new Civilization Board Game has a different approach; buildings built by a city show up as improvements in the city radius, adjusting the yield. It works really well for a board game because it's comparatively stream-lined. Another note: in some Civ IV...
  15. R0GERSHRUBBER

    Video Preview of Civilization Board Game

    Through the Ages' duration basically scales linearly with the number of players. Two hours for a two player game is reasonable for experiences players. For four players it's more likely about four hours. As I understand, the new Civilization should be a bit shorter, but in the same ballpark...
  16. R0GERSHRUBBER

    Video Preview of Civilization Board Game

    Within the board gaming enthusiastic community (i.e. Board Game Geek), the Eagle Games version had a very poor reception. Meanwhile, another Civilization-clone (Through the Ages) is the 4th highest ranked board game of all time on the site. However, demos of the Fantasy Flight game have gone...
  17. R0GERSHRUBBER

    Requested Mods

    I would like to see more buildings like the Mint and Monastery which provide bonuses to cities which have several copies of the same resource(s). In general I would prefer a city with different luxury resources, but these buildings are a good consolation for redundant resources.
  18. R0GERSHRUBBER

    Requested Mods

    How about an update to the uranium resource graphics to make uranium brownish-yellow and not glowing. The glowing green rocks really kill me and perpetuates a myth about uranium/radioactivity.
  19. R0GERSHRUBBER

    Kamikaze [WIP]

    Perhaps Kamikaze should be a special mission for the Zero unit? The AI might not be able to handle that, though.
  20. R0GERSHRUBBER

    Mod Component Request Thread

    It would make sense to link Natural Wonders to the Museum building, as well as possibly Hermitage and the Louvre. Another idea I had was to change how ruins work after Archaeology. After Archaeology is discovered, ruins are not removed when discovered. They provide a tile yield of gold...
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