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  1. snafusmith

    Improved Air Recon Mod?

    Has anyone used the improved air recon mod? https://steamcommunity.com/sharedfiles/filedetails/?id=288579237 For some reason when install it it never works in game. It's a bit old (2014), I'm not sure if it's been messed up by a patch or not. Anyone know?
  2. snafusmith

    How tough to make an air recon mission like in Civ4?

    How tough to make an air recon mission like in Civ4? It's always bugged me that air units could magically see for many tiles around. How tough would it be to make a new mission that would let you pick a tile and see what's on it and maybe a few other tiles around it?
  3. snafusmith

    Cold War Soviet Armored Car: BRDM-2 (5 Skins)

    - Wikipedia This mod includes 5 skins for the Soviet Armored Car, BRDM-2 (Iraq, Peru, and three different skins for the Soviet Union or Russia). Only one copy of 'BRDM2SREF.dds' and 'fx_triggers_M3A1HT.ftsxml' files are needed for your mod. Otherwise just copy the folder with the skin(s)...
  4. snafusmith

    Russian Mobile Artillery: 2S1 Gvozdika (7 Skins)

    This download includes the 2S1 Gvozdika, a Soviet-era Russian mobile artillery. 7 Skins are included, one each for: Algeria, Ethiopia, Iran, Iraq, Poland, Russia, and the Soviet Union. This was originally a unit I made for Civ4. I have updated the model to meet my current standards and better...
  5. snafusmith

    WW2 Fighter: CAC Boomerang

    The CAC Boomerang was an indigenous produced fighter made by Australia during WW2. Preview This unit was requested by Jonarus_Drakus DOWNLOAD HERE! ENJOY! -Smitty
  6. snafusmith

    Civ5: WW1 Aircraft Pack (8 Aircraft)

    This pack includes 8 aircraft, each representing a different type of aircraft used in World War I: Bleriot XI: Early Recon Voisin III: Early Bomber Morane-Saulnier Type L: Early Fighter Halberstadt DII: Mid-war fighter Airco DH.4: Tactical Bomber Hanriot HD-1: Late-war Fighter Short Bomber...
  7. snafusmith

    Civ5: WW1 Ship Pack

    This pack includes 5 ships: HMS Dreadnought, HMS Lion (a WW1 British Battlecruiser), a generic Superdreadnought, SMS Elster (an Austrian Torpedo Boat) and a generic Seaplane Tender. The HMS Lion and Superdreadnought are new. The superdreadnought is mainly a modified Civ5 battleship. The other...
  8. snafusmith

    Civ5: WW1 Artillery Pack

    This pack includes 5 artillery pieces: the Russian 76mm field gun, French 75mm field gun, French De Bange 155 mm cannon, French 155mm heavy artillery, and French 320mm railroad gun. The French De Bange is all new. The other units are modified (simplified) models and all new textures. Although...
  9. snafusmith

    Civ5: WW1 Tank Pack (8 Tanks)

    This pack includes the following tanks from WW1 (or that timeframe): Mark I (Team color or British skins) Mark IV (Team color, British, or Canadian skins) German A7V US Ford M.1918 (with team color) British Whippet Mk.A Preview: DOWNLOAD HERE! ENJOY! -Smitty
  10. snafusmith

    Best way to name vehicle units in a mod?

    All, So my WW1 mod is getting closer to completion and release. A lot of the tanks and airplanes use their names from the war. Should I use a generic term for them (Like tank) or the specific term for that vehicle (Mark IV)? Some examples: Fighting Scout or Sopwith Camel Heavy Tank...
  11. snafusmith

    Is there a way to make the AI try and take a tile?

    Is there a way to get the AI to try and take a tile over everything else? I'd like to make a unique improvement or world wonder and then code in so the AIs do whatever it takes to capture the tile. Any thoughts? Preferably something basic w/ xml or very simple LUA as I'm a code novice.
  12. snafusmith

    Limit list of units in city production screen?

    Need some help for Blood and Iron. I know how to limit if a building shows up in a cities production screen by looking at how the Civil War scenario worked. Any idea how to easily (lua or xml) limit it for units? I have my units require a certain building be in the city in order for the...
  13. snafusmith

    Starting city production in scenarios?

    Anyone know how to set the starting production for cities in a scenario? It's tedious the first turn setting all of the productions when starting the scenario I'm working on, and it would be great if I could have them set for the player. Thanks! -Smitty
  14. snafusmith

    WW1 Field Medic

    This is a WW1-era model T for use as a field medic. In my WW1 mod I use the unit as a way to heal damaged units faster (default medic promo w/ no attack). DOWNLOAD HERE! ENJOY! -Smitty
  15. snafusmith

    WW1 German Zeppelin

    WW1 Zeppelin for use as a unique German WW1 bomber. There is a German skin and a teamcolor skin included. To use the Zeppelin, copy the folder of the skin you want to use into your mod, but make sure you add the 'ZeppelinSREF.dds' and 'fx_triggers_zeppelin.ftsxml' file as well! Only one...
  16. snafusmith

    WW1 Destroyer: USS Wickes Class

    - Wikipedia The download includes the necessary mod files to add the Wickes Class to your game. The basic skin includes team color. DOWNLOAD HERE! Enjoy! -Smitty
  17. snafusmith

    Civ5: French WW1 Tank: Renault FT

    -Wikipedia 6 Skins are included - Belgium, Brazil, France (two of them), Germany & plain green. Preview (warning, large): To use the Renault FT, copy the folder of the skin you want to use into your mod, but make sure you add the 'RenaultFTSREF.dds' and 'fx_triggers_RenaultFT.ftsxml'...
  18. snafusmith

    Need help-artillery template

    I've been working on some artillery units from ww1, but don't have a template to animate them that includes figure units. Any chance someone could make a blender template based one the civ5 cannon and artillery units that includes figure? Thanks, -Smitty
  19. snafusmith

    Civ5: Polish Armored Car: Ford FTB (3 Skins)

    "Needing armored vehicles for reconnaissance during the 1919-21 war against the Soviet Bolsheviks, Poland adapted Ford's Model T chassis to accept a bolted-on armor-plate hull made of bolted-together plates that were re-purposed German trench plates. The driver had to squat to steer, lacking a...
  20. snafusmith

    Strange Scenario Bug: AI won't upgrade units

    So, I'm working on a new mod/scenario. I've been play testing it, and the AI never seems to upgrade any units. In one case, the starting unit is rifleman that upgrades to infantry, throughout the game all I ever see them use is rifleman. The same is true for the other units available (air...
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