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    Simon Bolivar fix

    That looks pretty cool, thanks Ekmek. Though I can't shake the feeling that this Bolivar gets his rebel sentiment bonus due to artillery support from Romulan Warbirds. ;)
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    Power

    I think the OP is referring to the screen which shows you the relative standings of each civ in graph form according to values like "Score", "Military", "Power", etc., and is asking what, exactly, "Power" means. To answer that question: no idea. Sorry.
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    How to win on revolutionary in 40 turns.

    The thing is that the two should match up as the economy gives you money, which you should have to use to build an army. But you're never likely to make enough money to buy very many soldiers or SoL's, and after your fifth or sixth cannon or SoL, you can probably make them in your colonies for...
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    Things That Defy Logic

    Ooo, that's hot.
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    Things That Defy Logic

    That doesn't make any sense. Do you think the indian chief is going to happily take in hundreds of male free colonists and have the resident sugar planter perform hundreds of sex change operations free of charge? No way, it's obvious it's one guy getting the Male-to-Female Op. from the sugar...
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    Calling Col Oners...

    Yeah, this was what I was trying to say, but you managed to fit it into one sentence. Colonization 1 was one of the greatest strategy games of the early 90s. Colonization 2 doesn't really hold up the same way against the other strategy games of the last few years, or likely of those to come...
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    Things That Defy Logic

    Someone on another forum suggested that for the sake of realism, any time a Regular moves onto a tile being worked by an Expert Sugar Planter, he should rape the planter and pilliage the tile, then spontaneously die 18 turns later when his son has grown up and avenges his mother.
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    Things That Defy Logic

    How does a wagon train consist of one wagon carrying two hundred tons of goods? Man, I wanna see your wagon. ;)
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    Col II is a Sloppy Product

    I agree with almost everything in the OP, though three comments in particular caught my eye: I'm not sure that in its current state you can classify this as a good thing. After your victory, you pretty much go back to being a colony. The King can still sell you troops, you still trade under...
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    Calling Col Oners...

    I don't, but it's not quite as simple as it being worse. Colonization 2 seems a little confused in how it is constructed. If it had been a straight up graphical update, I would have been happy, but it's not. If it had been a proper sequel, rebuilt from the ground up, I would have been happy...
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    Attacking AI during their WoI

    What would be nice, I think, would be if the REF would hand over its conquered colony to a new colonial governor. By which I mean, if AI Bolivar declares independence and loses, his colonies are handed over to an AI San Martin.
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    [MOD] Origins - Colonization 1 for Colonization 2

    I'd like to keep the mod and the patch completely compatible without the requirement to merge for as long as possible. There's another way to fix the problem without the globaldefines XML, so I'll make that change along with the rest of the update I'm working on.
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    Which Constitution freedom is most valuable to you?

    I think that instead of granting colonists a strength bonus, it should remove the "can only defend" attribute of the colonist profession. Just because colonists have guns doesn't make them equal to a properly led and organised militia (which is why they shouldn't have a strength bonus IMO), but...
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    [MOD] Origins - Colonization 1 for Colonization 2

    Hey everyone, got called away for the weekend. IRL issues. Feh.:rolleyes: Eh, no. There should be plenty of wheat in the Great Plains, and one in Bolivia.:confused: Ah ha! You've found the solution to one of my two major bugs, I think. Thank you. Regarding the Custom House stuff...
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    native villages should not be able to train converted natives

    I don't see why they shouldn't be able to be trained in native villiages, or what's unrealistic about it. Training the native at his own villiage or another is still an investment of time, and those periods get longer the more people you train at the villiages, so it's not like that training is...
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    The Mod request list

    Depending on your constitution, they will either add to your bell production or your hammer production.
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    [GRAPHICS] Revised Dutch Leaderheads

    Yeah, the Van der Donck leaderhead really just looks like a mashup of Dutch stereotypes from different eras, what with the Calvinist clothing, really friendly dutch guy attitude, and since Dutch=orange, he has orange hair. Oh yeah, and your leaderheads are awesome, Lionheart, though the picture...
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    [MAP] The Classic Americas - Colonization 1

    I'm glad you found one. I might do a second version of the map at the weekend which is a bit less faithful with the resources, or randomises them to alleviate that issue somewhat. I can't find what's causing this, sorry. :( Are any other vista users experiencing this problem? Any other...
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    [MOD] Origins - Colonization 1 for Colonization 2

    Version 0.9.1 - Added GlobalDefines.xml to the mod, to fix an XML load error. That should fix the bug you found brisos. If it doesn't, let me know ASAP and I'll do the other fix I was going to try.
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    [MOD] Origins - Colonization 1 for Colonization 2

    Blue Marble. If you do try out the mod, make sure you get it. Hell, get it anyway, it's awesome.;)
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