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  1. Thalassicus

    Adding unhappiness

    I'd like conquered cities to add unhappiness equal to city:GetResistanceTurns(), similar to Shogun 2. Is this possible without a c++ core mod? I'd like to avoid the compatibility issues that come with core modding. It was impractical to add unhappiness to a city when I last investigated this...
  2. Thalassicus

    Strongest and Weakest Beliefs

    What are the most and least useful beliefs in each belief category? (A pantheon that's strong compared to other pantheon options, for example.) You can just name your choices, or include a short explanations, whatever you feel comfortable with. :)
  3. Thalassicus

    Leader Improvements

    These civs are the favorites of less than 1 in 10 people in year's Favorite Leaders polls: Askia - Songhai Hiawatha - Iroquois Napoleon - France Ramkhamhaeng - Siam Suleiman - Ottomans Attilla - Huns Gajah - Indonesia Haile - Ethiopia Pachacuti - Incas Pedro - Brazil How can we make...
  4. Thalassicus

    Strongest and Weakest Policies

    What are the 5 most and 5 least important policies in CEP v1.11 - v1.12, including normal policies, openers, closers, and ideological tenets? You can just name your choices, or include a short explanations, whatever you feel comfortable with. :)
  5. Thalassicus

    Resource Buildings

    Which resource bonuses from buildings alter your strategy the most, when the resources for these buildings are available in your territory? You can choose multiple options! Please pick one of the last two choices (frequently or rarely) in addition to others you may choose...
  6. Thalassicus

    Caravans

    What's the most land trade routes you usually have simultaneously, for leaders with no specific land or sea trade bonus? (Ignoring Petra.) For example, vote for "3-4" if you usually have at most 3 caravans active together at any point in the game. You might replace them with new caravans...
  7. Thalassicus

    Favorite Leaders of 2013 - Extras

    Vote for 4 to 6 leaders you find most fun and addictive to play in the Communitas Expansion Pack! :goodjob: This is not necessarily about buffs/nerfs or overpowered/underpowered. Fun and favorites are deeper. If a leader simply had +50% production and nothing else, that would be powerful, but...
  8. Thalassicus

    Favorite Leaders of 2013 - Originals

    Vote for 4 to 6 leaders you find most fun and addictive to play in the Communitas Expansion Pack! :goodjob: This is not necessarily about buffs/nerfs or overpowered/underpowered. Fun and favorites are deeper. If a leader simply had +50% production and nothing else, that would be powerful, but...
  9. Thalassicus

    Resource bonus buildings

    I'm thinking of making a poll to find out how much people adjust their strategies to get buildings which boost specific resources (like the Theater). I like to reward strategic thinking like this, without making people feel they're locked into a strategy based on their starting resources. I want...
  10. Thalassicus

    City capture

    I've seen several people talk about city capture. The main concern seems to be when an enemy recaptures the city and instakills units inside it. It can be discouraging to lose experienced units that way. I suppose the unit could retreat from the city instead of dying helplessly. I don't think we...
  11. Thalassicus

    Connection income

    Should the gold income from connecting cities with roads/railroads/harbors be: Lower Unchanged Higher In CEP at the moment, harbors always profit from connecting cities. Roads turn a profit for cities spaced 3-7 tiles apart. Railroads do not turn a profit, but instead provide +25% production...
  12. Thalassicus

    v3.8 - Wonders

    If you have any questions, comments, or suggestions about the update to World Wonders, please post them here. :) ---------- I'm trying to figure out a strategy for linking wonders to policies. I like the overall concept. Civs ahead in tech could traditionally horde all the wonders, which...
  13. Thalassicus

    v3.9 - Policies

    This is the thread for discussing the Policies update after we release it. The update will be a "rough draft" of quick & easy edits to make policies more fun than the unmodded game. A second update will come later after we have time to playtest and discuss the changes. I scaled back this update...
  14. Thalassicus

    New Issue Tracker

    We're starting to use the new Issue Tracker to follow bugs other major stuff: https://github.com/Thalassicus/cep-bnw/issues This system has several advantages over forum threads. It's easy to tag issues with markers like Bug, Visual, Gameplay, or AI. We can assign issues to specific people...
  15. Thalassicus

    Versions

    I'm moving the downloads to this page. Click the green "Communitas.zip" button to download the project: https://github.com/Thalassicus/cep-bnw/releases This will combine four things in one convenient place: Downloads from CivFanatics Version history from the wiki News from wordpress ModBuddy...
  16. Thalassicus

    Sqlite version, and regular expressions

    How can I check the version of sqlite used by Civ 5? The regex function works in SQLiteSpy, but errors ingame, so I'm guessing the game's outdated... ? I need to do this: UPDATE UnitPromotions SET RankList = SUBSTR(Type, 1, LENGTH(Type)-2), RankNumber = SUBSTR(Type, -1) WHERE Type REGEXP '.*\d';
  17. Thalassicus

    Tourism bonuses

    The best games use simple rules to create complex emergent gameplay. :) Portal is a perfect example: we get only a portal gun, and a couple of types of obstacles. The number of ways those things can be combined is incredibly complex and creates a very fun puzzle game with endless replayability...
  18. Thalassicus

    Policies: Early Trees

    This thread discusses early policy trees. Why should we invest in each tree, and how does it help us? The exact balance numbers of what each policy does will be addressed later. The specific numbers can be easily changed, and will depend on other parts of the project, so it's more important to...
  19. Thalassicus

    Policies: BNW Adaptation

    I'm starting to plan the policy overhaul. I'm going to discuss my basic goals first. :) Games which find balance between extremes are more fun to play. Balanced games like Go and Chess entertain humanity for centuries, while imbalanced games like Tic-Tac-Toe rarely keep our attention for long...
  20. Thalassicus

    What resolution is your Civ 5 computer?

    How many pixels wide is the computer screen you play Civ 5 on? :) (You can choose multiple options if you play Civ on screens of different widths.)
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